Hey guys earlier today I uploaded my first montage (well dualtage) I did it with my friend Mr.Sunshine and I was wondering if you could watch it and give me some feedback on it :D
https://www.youtube.com/watch?v=9N_XTS3i8dM

Hey guys earlier today I uploaded my first montage (well dualtage) I did it with my friend Mr.Sunshine and I was wondering if you could watch it and give me some feedback on it :D
https://www.youtube.com/watch?v=9N_XTS3i8dM

A few suggestions:
If a clip is taking a long time between moments A and B, and neither are exceptional, I'd leave them out, or do a full cut between them. It feels a bit cheap to spend like five seconds watching you get hit or whatever in double time just to see a double kill from the grave or what have you.
Don't do Grifball - it's easy pickin's and the stuff you showed is tame (no offense intended here) compared to the Grifball stuff people wanna see. Moreover, Grifball is laggy and we see that in your second Grifball clip. There shouldn't be much question to the kills being made.
You're dying too much in these clips. Montages feel a bit less satisfying when you die once a minute, even if the post death is a kill from the grave. This also adds to point 2, because you show your death in Grifball just to have the Killionaire pop up.
That's mostly it though. Otherwise it's solid. Keep in mind I may not be as wowed because I was a top tier Reach player online for the first six months of the game so I've been involved in some CRAZY shit. Just because it may not personally wow me doesn't mean it's not necessarily good! This goes particularly for the death parts I mentioned earlier (I'd wager 10% of my deaths in Reach ended with at least one from the grave kill).
Oh, also, vary your clip lengths. Nobody wants to see stretches of long clip after long clip. If we're watching montages we're looking 100% for short bursts of awesome - and like I said before, if it's long it better be super worth it.
You should check out my YouTube channel, The Golden Bolt! I review all types of video games, both classic and modern, and I also give short flyover reviews of the free games each month on PlayStation Plus to tell you if they're worth downloading. After all, the games may be free, but your time is valuable!
Decent, though there could be improvements. For starters, use theatre mode. Especially when you get a snapshot or something like that, its really cool to see them die from a third person perspective, and it gives you more perspective on everyhting. Also, try not to include the same kind of kills too many times. Like when we see the griefball 3 times, it kind of feels like you're looking to drag it. And that goes to my third point, the video doesn't need to be 7 minutes long, a 3-4 minute clip all with different kill-style's is better than 7 minutes of the same thing every third clip (which I'm not saying you did). Also, some of the clips could be shorter, as some seem to go on even after you end your streak.
Still a good job for your first try. I liked that you focused more on just one type of kill. Music was decent, nothing special. As said before, could be shorter, but I don't really mind. You should keep doing them, and just so along. Trust me, you'll get much better in time (not to say you did bad). Also, nice kills 
Made a bet with LipeJJ and HylianYoshi that the XB1 will reach 30 million before Wii U reaches 15 million. Loser has to get avatar picked by winner for 6 months (or if I lose, either 6 months avatar control for both Lipe and Hylian, or my patrick avatar comes back forever).
| DivinePaladin said: A few suggestions: If a clip is taking a long time between moments A and B, and neither are exceptional, I'd leave them out, or do a full cut between them. It feels a bit cheap to spend like five seconds watching you get hit or whatever in double time just to see a double kill from the grave or what have you. Don't do Grifball - it's easy pickin's and the stuff you showed is tame (no offense intended here) compared to the Grifball stuff people wanna see. Moreover, Grifball is laggy and we see that in your second Grifball clip. There shouldn't be much question to the kills being made. You're dying too much in these clips. Montages feel a bit less satisfying when you die once a minute, even if the post death is a kill from the grave. This also adds to point 2, because you show your death in Grifball just to have the Killionaire pop up. That's mostly it though. Otherwise it's solid. Keep in mind I may not be as wowed because I was a top tier Reach player online for the first six months of the game so I've been involved in some CRAZY shit. Just because it may not personally wow me doesn't mean it's not necessarily good! This goes particularly for the death parts I mentioned earlier (I'd wager 10% of my deaths in Reach ended with at least one from the grave kill). Oh, also, vary your clip lengths. Nobody wants to see stretches of long clip after long clip. If we're watching montages we're looking 100% for short bursts of awesome - and like I said before, if it's long it better be super worth it. |
How the hell did you get the time to do this? Well congrats on you, I'm crappy at best...
Made a bet with LipeJJ and HylianYoshi that the XB1 will reach 30 million before Wii U reaches 15 million. Loser has to get avatar picked by winner for 6 months (or if I lose, either 6 months avatar control for both Lipe and Hylian, or my patrick avatar comes back forever).
I was a freshman in HS at the time, so no job and piss easy classes. I probably averaged 8 hours a day on the game from September to January because I just enjoyed it that much, and that's counting the couple weeks I took off for the launches of AC Brotherhood and Fallout New Vegas (and Dead Money in December).
I never took it to a competitive level because that's just not as enjoyable to me, but I was for a while the highest ranking player in the game that didn't use the campaign boost trick. Once I realized that I sort of started playing to keep the title and then I shortly after just got bored with it. I went back for Bungie Day out of respect and then never touched it again because 343 tried shafting the Armor Abilities.
Anyway, point is it came at the exact right time lol. I don't wanna go too much further because it's about Natsu's montage, not me!
Which reminds me: Video length, you nailed that point. I don't ever want to be checking the video to see how much longer it is. If it's long it should flow smoothly and keep me interested throughout. Otherwise it should be shorter, no questions asked. I only checked twice, during the REALLY long bits of Grifball and in between kills early on, but it's something to note. The longer I'm looking at the bottom ticker the less time I'm seeing the awesome stuff you may be doing.
You should check out my YouTube channel, The Golden Bolt! I review all types of video games, both classic and modern, and I also give short flyover reviews of the free games each month on PlayStation Plus to tell you if they're worth downloading. After all, the games may be free, but your time is valuable!
Thanks for the tips guys, and about theater, it's kinda screwed up in halo 5 the crosshairs are off. I will try to make them better next time :D

| DivinePaladin said: A few suggestions: If a clip is taking a long time between moments A and B, and neither are exceptional, I'd leave them out, or do a full cut between them. It feels a bit cheap to spend like five seconds watching you get hit or whatever in double time just to see a double kill from the grave or what have you. Don't do Grifball - it's easy pickin's and the stuff you showed is tame (no offense intended here) compared to the Grifball stuff people wanna see. Moreover, Grifball is laggy and we see that in your second Grifball clip. There shouldn't be much question to the kills being made. You're dying too much in these clips. Montages feel a bit less satisfying when you die once a minute, even if the post death is a kill from the grave. This also adds to point 2, because you show your death in Grifball just to have the Killionaire pop up. That's mostly it though. Otherwise it's solid. Keep in mind I may not be as wowed because I was a top tier Reach player online for the first six months of the game so I've been involved in some CRAZY shit. Just because it may not personally wow me doesn't mean it's not necessarily good! This goes particularly for the death parts I mentioned earlier (I'd wager 10% of my deaths in Reach ended with at least one from the grave kill). Oh, also, vary your clip lengths. Nobody wants to see stretches of long clip after long clip. If we're watching montages we're looking 100% for short bursts of awesome - and like I said before, if it's long it better be super worth it. |
Lol so in other words is sucked XD but thanks for the tips and yeah I have a lot of cool clips that are way better than anything in here.. That I didn't record..

I can't speak to 5 so what do you mean by "the crosshairs are off?" If you were switching to a back angle of the opponent in third person, what would stop you from doing so correctly, for example?
Edit: And no, it didn't suck! It was a quality first attempt dude. I think your second attempt should be golden if you adjust accordingly, and I mean that. Before you start editing your next one, just sit down and brainstorm the order they go in, to make a consistent flow. That alone bumps it up like 40%. Trimming down the fat a bit would only improve it too.
You should check out my YouTube channel, The Golden Bolt! I review all types of video games, both classic and modern, and I also give short flyover reviews of the free games each month on PlayStation Plus to tell you if they're worth downloading. After all, the games may be free, but your time is valuable!
| DivinePaladin said: I can't speak to 5 so what do you mean by "the crosshairs are off?" If you were switching to a back angle of the opponent in third person, what would stop you from doing so correctly, for example?
Edit: And no, it didn't suck! It was a quality first attempt dude. I think your second attempt should be golden if you adjust accordingly, and I mean that. Before you start editing your next one, just sit down and brainstorm the order they go in, to make a consistent flow. That alone bumps it up like 40%. Trimming down the fat a bit would only improve it too. |
I could do the third person thing, but when you're in first person apparently it's not accurate, so sometimes it will make it look like you aren't hitting the person. Thats what I meant but I'll try to do more with theater mode. But yeah.. Next montage I'll trim a little more that'll help the flow a lot more.

I would try theater out, for sure, because I believe barney's point was that doing the opposing angle in any form helps break up the pacing a tad and makes some shots look amazing. Even if you stickied an enemy and then locked into them from over the shoulder as they walked away, for example, it'd add a big chunk to any video it's in.
You should check out my YouTube channel, The Golden Bolt! I review all types of video games, both classic and modern, and I also give short flyover reviews of the free games each month on PlayStation Plus to tell you if they're worth downloading. After all, the games may be free, but your time is valuable!