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Forums - Sony - PlayStation VR Pre-Orders have exceeded Sony’s expectations.

Sony Is Surprised By The Number Of PlayStation VR Pre-Orders

Sony’s Jim Ryan says he’s “extremely comfortable” with PSVR’s price.


PlayStation’s European boss Jim Ryan has said he is “extremely comfortable” with PlayStation VR’s $399 selling price and that pre-orders of the headset have exceeded Sony’s initial expectations.

Asked by MCV if Sony will be able to meet day-one demand given the seemingly strong appetite for virtual reality, Ryan said, “It’s hard to tell. The news on preorders is extremely encouraging, but I’d be very wary about extrapolating how we’ll do through to launch based on less than 24 hours. I would say that the early pre-orders have surpassed our initial expectations.

“So that suggests demand, and therefore, day one might be quite significant.”

Ryan added that Sony put a lot of thought into its pricing strategy for PlayStation VR, which is cheaper than rivals such as Oculus Rift and HTC Vive but does require a PlayStation 4, PlayStation Camera (which usually costs $60), and PlayStation Move controllers (optional).

A bundle including a camera, Move, and game collection PlayStation VR Worlds is available in the US but not Europe, on that front, Ryan commented, “we just need to get into the detail of what our SKU configurations are, and what retailers might do – because UK retailers love nothing better than to create a bundle. I have to work it through country-by-country, retailer-by-retailer… it is messy, but it is eminently solvable.”

PlayStation VR is set to launch this October and Sony confirmed last week that there are currently 230 developers working on projects for the headset. Every PSVR sold will make a profit and the company is expected to sell eight million headsets by October 2018.

http://gameranx.com/updates/id/46105/article/playstation-vr-pre-orders-are-better-than-sony-expected/



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8M in 2 years huh. And some people think devs will bother making quality stuff for such small userbases...



Roronaa_chan said:
8M in 2 years huh. And some people think devs will bother making quality stuff for such small userbases...

So they expect 20% of their userbase to buy a 500$ add-on when only 5% of their userbase, bought the "system-seller" and the best exclusive yet Bloodborne?



MortienGerrux said:
Roronaa_chan said:
8M in 2 years huh. And some people think devs will bother making quality stuff for such small userbases...

So they expect 20% of their userbase to buy a 500$ add-on when only 5% of their userbase, bought the "system-seller" and the best exclusive yet Bloodborne?

in 2 and a half year they except it. Exclsuives dont equall hardware in sales comparisons



MortienGerrux said:

So they expect 20% of their userbase to buy a 500$ add-on when only 5% of their userbase, bought the "system-seller" and the best exclusive yet Bloodborne?

Pretty illogical comparison there. Couldn't get any more apples to oranges. 



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MortienGerrux said:
Roronaa_chan said:
8M in 2 years huh. And some people think devs will bother making quality stuff for such small userbases...

So they expect 20% of their userbase to buy a 500$ add-on when only 5% of their userbase, bought the "system-seller" and the best exclusive yet Bloodborne?

Yeah, nothing wrong with your figures there...if you think the PS4 will shift exactly 0 units over the next 2 years.  Makes perfect sense really.  Everyone's predicting the PS4 to go from selling hand over fist, to 0, pretty soon now.



8 millions seems a bit of a strech, at the very least in 2 years.I mean, if they lower the price and get awesome games that make the VR truly shine, not games that are "ported" to it, then maybe.But as of now, I think they are a bit too confident on it.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

8 million...tab bit far-fetched. Maybe when prices lower and VR becomes more accessible, then we'll see millions of units sold.

As of now though, not really. Most people can't afford getting a 300 dollar console AND a 400 dollar add on.



 

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12/22/2016- Made a bet with Ganoncrotch that the first 6 months of 2017 will be worse than 2016. A poll will be made to determine the winner. Loser has to take a picture of them imitating their profile picture.

Nautilus said:
8 millions seems a bit of a strech, at the very least in 2 years.I mean, if they lower the price and get awesome games that make the VR truly shine, not games that are "ported" to it, then maybe.But as of now, I think they are a bit too confident on it.

the best part of VR is that it works with every game (and movies) and will get you fully immersed in whatever you're doing.  You don't need to design things for it it's much more organicly integrated into EVERYTHING than past add-ons



I am Iron Man

Robert_Downey_Jr. said:
Nautilus said:
8 millions seems a bit of a strech, at the very least in 2 years.I mean, if they lower the price and get awesome games that make the VR truly shine, not games that are "ported" to it, then maybe.But as of now, I think they are a bit too confident on it.

the best part of VR is that it works with every game (and movies) and will get you fully immersed in whatever you're doing.  You don't need to design things for it it's much more organicly integrated into EVERYTHING than past add-ons

Who told you that?  A cinema /room view could work but no trying to make VR work in games is complicated, every small update a game gets need people to make it work with vr again.