Azzanation said:
Aerys said:
But they obviously didnt delay it enough knowing Remedy.
And for thé rest, Uncharted 4 proves you wrong, no PC version but still push the console very much further .
So no, never à PC version will make à console version better, what an absolute nonsense, how can you even arrive to this conclusion ?
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Yes PC has everything to do with QB results. They have higher boundaries to hit on PC which will mean that on the X1 version will have to push to achieve which in this case they are. The Bullet Time effect is not an easy effect to achieve so unless you rather them dumb down on what makes the game important for a 1080p screen I am glad they opted for what’s actually important.
You can’t keep delaying a game to achieve 1080p or 60 frames. The game has hit the target Remedy believe is good enough. Remember Killzone SF at release, many Gamers didn’t even know the game wasn’t running full 1080p for its multiplayer until someone spoke up about it. QB uses techniques to make it look sharper then 720p even though it’s still 720p.
As for UC4, it doesn’t prove me wrong, it’s a completely different game trying to achieve different things. What QB does UC4 doesn’t do as for what UC4 does QB doesn’t do. If UC4 came to PC it would look tons better just like QB on PC looks tons better. The point is if you’re developing the game for console only you have very easy limits to hit. QB is focused on both console and PC which means there limits are way higher. They will be adventurous with the PC version which will lead to more downgrades for the console version as they aim to do more, hence the 720p/30frames.
UC4 doesn’t render 1080p in Multiplayer so maybe ND should have delayed the game again right? That’s your logic.
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Yes, Uncharted 4, proves that you are Wrong, but this is Off-topic, so we don't need to speak about Uncharted.
The point here is that a Company that make Consoles will not be Retard enought to make a Game that will Struggle to run on your main Console, if there was not a PC Version, Quantum Break, would still be the same game Graphical speaking, maybe the Optimization would be better and the game would be able to run 900p, working on 2 Versions of a game when your studio have only 140 People, is something that demand a lot of people.
I Don't think that Microsoft, would push the PC, more than the Xbox, those are the reasons i think that a PC Version of a Console game that should be Exclusive, does not benefit nothing on Graphic, The Majority of the PC Market, don't have a Enought hardware to use Something Much more stronger than Xbox One, Can make, it is something Niche, the Game is locked to Windows 10 Store, only for the ones that have Windows 10 Installed on their PC, Making this move even more Niche, they have over 20 Millions of Users on Xbox One, that just need to Plug and Play, and that purchased a Console, this means that 100% of those people will still purchase next Games, while the Windows Install Base, the 200 Millions of Users, less than 200 may be the ones that Will purchase the game, is unclear because People purchase Computer for a lot of reasons, while Consoles, they purchase only to play games.
I Think that is a Job too hard for Remedy, work on a Such big game, and have to work also on a PC Plataform at the same time, look at the other games made by Remedy, They Aways only had to make 1 version of the game, and other companies was the ones who made the Port for other plataform, Alan Wake, launched for PC 2 years after, is time enought for them to work on a PC Version, after the Console Version is already ready.
I Think that the 2 Versions of the game, is what Made Quantum Break, native 720P, Remedy, is about 70% of the Size of Platinum Games, you Already Saw Platinum Games, making 2 Versions of a game at the same time ?, no, They rather make a Game Exclusive or let some other companies make the Port for other plataforms, the First Bayonetta game, was portted for Playstation 3, by Sega, Platinum Games, only made 1 Version, the Xbox 360, and only released the Wii U Version, 3 Years Later, Developers of this size should Focus on just 1 Plataform.