I really want to try it out and see what the games offer.

I don't need Kotaku to tell me something I'm already aware of. What Kotaku should be writing about is what happens when Gawker media loses to Hogan, and their parent company is forced to liquidate them.
That's a great article. He does a really good job of explaining why it's so difficult to show off VR and why people need to hold their judgement until they try it for themselves.
Bet with Adamblaziken:
I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.
Most people are sold on VR. The price is the issue.
the-pi-guy said:
You may be aware of that, other people are not. |
True, but I'd have to wonder, wtf people have been paying attention to in the lead up to the launch of VR. The biggest issue (as we've heard from Sony and others devs) is translating the VR experience into words that folks who haven't tried it, can understand. It's extremely difficult to convey that in words, and really has to be experienced to understand. This has been one of Sony's talking lines for...quite some time now.
All that aside though, go Hogan.
| spemanig said: Most people are sold on VR. The price is the issue. |
If there's a content drought, and VR hardware goes on a fire sale, will people still go for it?
We'd probably just laugh at that guy we know who hates the $500 of VR gear in living room that he can't seem to sell on Craigslist for a decent price.
I predict NX launches in 2017 - not 2016
the-pi-guy said:
PSVR hardware? Possibly. PCVR hardware. That'll get supported no matter what. |
According to some here, PCVR hasn't a chance in hell for anything.
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.
| the-pi-guy said: My view is: PCVR will do well at minimum. Even if it only sells 1 million total, there will be people modding games to support the hardware. At 1 million, there will be lots of people. And Oculus/Facebook absolutely will do a lot to ensure it'll be a big success. You don't buy a company for $2 billion, to not be prepared to take it a ways. PSVR could do better, or it could a lot worse. It is completely dependent on developer support and how much faith Sony has in it, and how customers pick it up. If it gets good developer support, and customers pick it up quite a bit, it would very likely do better than PCVR. If Naughty Dog and other big studios were to start making PSVR games, I think it would do incredibly well. |
So that kinda proves that PCVR is basically dead as a dodo because numbers>everything.
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.
Chazore said:
So that kinda proves that PCVR is basically dead as a dodo because numbers>everything. |
Initially PCVR will be niche (to be honest, I think it'll all be niche initially), due to the costs associated with it. However, if the cheaper solutions take off, giving HTC and Facebook time to drop the costs on their hardware (as prices also drop on PC hardware), I don't see why they cannot achieve success. It just won't happen immediately. I think Yoshida's right though, it's good to have all these VR options coming out around the same time. The more people w/ the devices, the more advertising for the product will occur (simply by being in someone's house, they'll show their friends/family and so on).
As this article states, and as many have said, part of the challenge of VR is showing the consumer why it's needed. And trying to convey that experience via words isn't easy. Way better to get them out on the market, and let word of mouth/in-home use do your advertising.