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Forums - Sony - PSVR: Battlezone Explosive Campaign Revealed

So who’s sitting with baited breath eagerly awaiting the PlayStation’s VR event tomorrow? I know we are! From the reveal of Project Morpheus to the unveiling of PlayStation VR, we feel like virtual reality has been in the news for a while (We announced Battlezone nearly 10 months ago — I can’t believe it!), but only now are players starting to see what kind of complete game experiences they’ll be getting in virtual reality.

And now it’s Battlezone’s turn to show what it’s made of!


View on YouTube

We’ve chatted about it a little before on PlayStation.Blog, but it’s probably worth repeating that yes, there’s a sizeable single-player campaign at the heart of the Battlezone, but there’s also something a little bit different going on underneath…

Today we’re showing off a new campaign trailer that gives you lovely, sweeping views of some new levels we’ve been working on, including a stunning night-time arena, glowing industrial environments, windswept ice wastes, and a heavily updated version of the “neon” level seen in the game’s original teaser.

Oh, and don’t forget to check out the completely redesigned cockpit packed with cool new details and panels!

As a player, you’ll experience explosive vehicle tank combat across all these different environments — and more — but what’s most exciting is that once you’ve completed the campaign, your next playthrough will be very different.

The campaign map where you pick missions is structured across a series of interlocking “hexes” that need to be completed to progress to the finale, and it’s up to you to forge a path through the campaign of your own choosing.

However, if you restart the campaign at any time, the hex map is re-generated procedurally, and dozens of environments, levels, and mission types are blended together in a different combination. So each hex is now completely different from what it was before!

With each playthrough you’ll unlock more of the complete arsenal, increasing the pool of weapons and special equipment you’ll be offered as you progress.

This means that no two campaign playthroughs will be ever be the same as maps, missions, and the weapons at your command change radically with each attempt.

Obviously we’re hoping that Battlezone will be one of the first PlayStation VR games players buy, but we’re also designing it to be the one you return to time and time again… once VR has taken over the world, of course!

Anyway, that’s probably enough from me — look out for more Battlezone news and previews all this week from GDC!

http://blog.us.playstation.com/2016/03/14/battlezone-explosive-campaign-revealed/



 

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wasn't interested when I saw the screenshots month ago, but this actually looks pretty cool



Now more interested in the Sulon Q.



This game looks good, I'm interested in trying it out.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

Looks better than it did in the early screen shots. This seems like the perfect vr game though. I was hoping they made it more akin to the rts-hybrid of the 90s battlezone



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holy low poly count. now i see why everyone sales ps4 is too weak to play VR games. absolutely unplayably ugly.



Nice to know it's also coming to Steam and other VR.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

kitler53 said:
holy low poly count. now i see why everyone sales ps4 is too weak to play VR games. absolutely unplayably ugly.

How was the experience? Was the headset comfortable?



 

The PS5 Exists. 


Looks pretty nice. A lot better than before that's for sure :P



 

the-pi-guy said:
kitler53 said:
holy low poly count. now i see why everyone sales ps4 is too weak to play VR games. absolutely unplayably ugly.

Don't think it's that bad.