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Forums - Gaming - Future of gaming?

First off, I'm not so sure that the Wii-ish style is completely dead. Nintendo really followed up poorly upon it, but I think the potential is still there. I don't think it will be "the future of gaming", but a part of it.

As for how gaming is going to change, the big potential is in distribution. Gaming is one of the last industries that relies mainly on the traditional retail formula. Those who are already in the herd are fine with it, but to a new gamer, 60 bucks a pop is a huge roadblock. This is the area with the most potential for growth right now.



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VR and digital only.



CaptainExplosion said:
JWeinCom said:
First off, I'm not so sure that the Wii-ish style is completely dead. Nintendo really followed up poorly upon it, but I think the potential is still there. I don't think it will be "the future of gaming", but a part of it.

As for how gaming is going to change, the big potential is in distribution. Gaming is one of the last industries that relies mainly on the traditional retail formula. Those who are already in the herd are fine with it, but to a new gamer, 60 bucks a pop is a huge roadblock. This is the area with the most potential for growth right now.

Yes, I often wonder myself why the Wii U didn't just keep the Wii-style interface that so many people still liked. It still would've been easier to explain and work with than the Wii U gamepad.

By traditional retail formula you mean physical copies, correct?

Sort of... but I misspoke a bit.  The current digital formula doesn't hold that many advantages over traditional retail.  Aside from getting the game quicker... possibly, and not having a disc to manage.  And there are a lot of disadvantages such as no resell value, no lending, and not everyone having the internet for it.

I'm thinking more of a service like Playstation Plus, but for all games.  Download what you want, keep it untill your membership of.  And of course, you can buy physicals if you want.  That'd be a big leap forward.



"How do you think gaming is going to change overtime?"

I think VR will be really big.
like 3 headsets in each house hold big kinda big.
Its the future of console/pc gameing/movies.

 

*edit:

Streaming gameing will not be big, physical consoles wont go anywhere.


Why? you ask?

Because input lag is killer if your streaming a game and VR is too sensetive to input lag for users to have a enjoyable experiance.

People will want more IQ & higher resolutions which will drive up costs of keeping such services around.

 

Im pretty sure 20years from now there will still be consoles around.




Once upon a time graphics were measured by sprites. Then it became polygons. Then it became shaders. Now it's about rez, fps and details.

If youu noticed, from the beginning; the things we use to tell generations apart have always changed. It's easier to tell a new generation apart when the changes are really big. Now however, simply put; how detailed or more realistic can you make a ball? how much better can you make an explosion look like an explosion?

Contrary to what some may say to you, we are past the time when each generation brings with it a massive jump in IQ. The only real difference between the PS5 and the PS4 will be better textures, more things happening on screen, higher quality versions of the very same effects we have now, maybe better framerates and maybe higher rez.

In a way, I'm happy about this. cause now we can all soon just go back to focusing about how a game plays as opposed to how it runs.

The more things change, the more they stay the same.

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JWeinCom said:
CaptainExplosion said:

Yes, I often wonder myself why the Wii U didn't just keep the Wii-style interface that so many people still liked. It still would've been easier to explain and work with than the Wii U gamepad.

By traditional retail formula you mean physical copies, correct?

Sort of... but I misspoke a bit.  The current digital formula doesn't hold that many advantages over traditional retail.  Aside from getting the game quicker... possibly, and not having a disc to manage.  And there are a lot of disadvantages such as no resell value, no lending, and not everyone having the internet for it.

I'm thinking more of a service like Playstation Plus, but for all games.  Download what you want, keep it untill your membership of.  And of course, you can buy physicals if you want.  That'd be a big leap forward.

I think a service like Playstation Now rather than Playstation Plus is what the future will bring.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
JWeinCom said:

Sort of... but I misspoke a bit.  The current digital formula doesn't hold that many advantages over traditional retail.  Aside from getting the game quicker... possibly, and not having a disc to manage.  And there are a lot of disadvantages such as no resell value, no lending, and not everyone having the internet for it.

I'm thinking more of a service like Playstation Plus, but for all games.  Download what you want, keep it untill your membership of.  And of course, you can buy physicals if you want.  That'd be a big leap forward.

I think a service like Playstation Now rather than Playstation Plus is what the future will bring.

The disadvantages of a pure streaming system outweigh the benefits.  It greatly limits the potential audience to those with fast enough internet for streaming.  In Netflix, buffering isn't that big of an inconvenience.  In gaming it is.  Multiplayer is a big barrier considering how much more data has to be transferred.  And streaming would require you to be always on which I believe people were upset about in the past.

The advantage of streaming is that you can get into a game quicker.  That's a bigger deal for movies than for games (as a game is going to last you longer, and people play fewer games over the course of the month than movies). 

Having data stored on the harddrive just makes more sense (unless there's some back end stuff I'm unaware of).  Companies are investing more in the PSNow type of system, but I think at somepoint someone will realize that just because it makes sense for movies and music does not mean it makes sense for gaming.



JWeinCom said:
zorg1000 said:

I think a service like Playstation Now rather than Playstation Plus is what the future will bring.

The disadvantages of a pure streaming system outweigh the benefits.  It greatly limits the potential audience to those with fast enough internet for streaming.  In Netflix, buffering isn't that big of an inconvenience.  In gaming it is.  Multiplayer is a big barrier considering how much more data has to be transferred.  And streaming would require you to be always on which I believe people were upset about in the past.

The advantage of streaming is that you can get into a game quicker.  That's a bigger deal for movies than for games (as a game is going to last you longer, and people play fewer games over the course of the month than movies). 

Having data stored on the harddrive just makes more sense (unless there's some back end stuff I'm unaware of).  Companies are investing more in the PSNow type of system, but I think at somepoint someone will realize that just because it makes sense for movies and music does not mean it makes sense for gaming.

We are talking about the future though, I'm thinking like 8-10 years from now.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
JWeinCom said:

The disadvantages of a pure streaming system outweigh the benefits.  It greatly limits the potential audience to those with fast enough internet for streaming.  In Netflix, buffering isn't that big of an inconvenience.  In gaming it is.  Multiplayer is a big barrier considering how much more data has to be transferred.  And streaming would require you to be always on which I believe people were upset about in the past.

The advantage of streaming is that you can get into a game quicker.  That's a bigger deal for movies than for games (as a game is going to last you longer, and people play fewer games over the course of the month than movies). 

Having data stored on the harddrive just makes more sense (unless there's some back end stuff I'm unaware of).  Companies are investing more in the PSNow type of system, but I think at somepoint someone will realize that just because it makes sense for movies and music does not mean it makes sense for gaming.

We are talking about the future though, I'm thinking like 8-10 years from now.

I was thinking more like 3-5 years from now.  Even in the future, I think that's still a better choice.  Even in ten years I'm not sure internet will be at the necessary speed for everyone, especially as Nintendo, hopefully, tries to expand to less developed (in terms of internet) countries.



JWeinCom said:

The disadvantages of a pure streaming system outweigh the benefits.  It greatly limits the potential audience to those with fast enough internet for streaming.  In Netflix, buffering isn't that big of an inconvenience.  In gaming it is.  Multiplayer is a big barrier considering how much more data has to be transferred.  And streaming would require you to be always on which I believe people were upset about in the past.


The advantage of streaming is that you can get into a game quicker.  That's a bigger deal for movies than for games (as a game is going to last you longer, and people play fewer games over the course of the month than movies). 

Having data stored on the harddrive just makes more sense (unless there's some back end stuff I'm unaware of).  Companies are investing more in the PSNow type of system, but I think at somepoint someone will realize that just because it makes sense for movies and music does not mean it makes sense for gaming.

I think that in the coming years that audience will be plenty big enough to be the defacto business venture. People don't care about being always online. Like at all. Destiny and The Division are two of the most successful new IP of the generation, and they are both always online. No one who is opting into a streaming service cares that you need to be connected, the sameway no one playing multiplayer does.

I think that the tech is very young atm, but it is getting better, and I'm sure there will be ways to get around some of the inheret issue as early as 5 years from now, which is when streaming is actually expected to take off on a grander scale. The biggest issue is for fighting games, where latency will instantly make the games unfun. You can bet your bottom dollar they are working on fixing that as we speak though. Progress will be made, as it always does.