Intrinsic on 12 March 2016
Once upon a time graphics were measured by sprites. Then it became polygons. Then it became shaders. Now it's about rez, fps and details.
If youu noticed, from the beginning; the things we use to tell generations apart have always changed. It's easier to tell a new generation apart when the changes are really big. Now however, simply put; how detailed or more realistic can you make a ball? how much better can you make an explosion look like an explosion?
Contrary to what some may say to you, we are past the time when each generation brings with it a massive jump in IQ. The only real difference between the PS5 and the PS4 will be better textures, more things happening on screen, higher quality versions of the very same effects we have now, maybe better framerates and maybe higher rez.
In a way, I'm happy about this. cause now we can all soon just go back to focusing about how a game plays as opposed to how it runs.
The more things change, the more they stay the same.







