This reboot feels like the closest thing to a playable Pixar adventure set in space.
Insomniac’s animation and storytelling chops have always felt solid, but the performance bump from PS4’s hardware is evident at a glance. From Captain Quark’s hilariously one-sided narration to a Galactic Ranger tryout session that has crowds of cheering fans floating in the distance, the high fidelity cutscenes and equally impressive gameplay engine look almost indistinguishable. Whether I was using the hydropack to swim, swatting down minions with the handy Omniwrench 8000, or jumping across gaps using Clank’s familiar Helipack, I couldn’t help but notice tiny nuances in each of the animations.
IGN
http://www.ign.com/articles/2016/03/10/ratchet-clank-ps4-hands-on-living-the-pixar-dream
Some other previews :
Those visuals are the main draw, too, since playing the new Ratchet is a very familiar experience. That’s not necessarily a bad thing, as the combination of third-person platforming and frantic shooting has always made the series a lot of fun. As does the focus on crazy new gadgets: within an hour of playing I was flying around using a helicopter add-on for Clank, while Ratchet fended off lizard creatures using a space-age flamethrower.
The game also includes some brand new additions — most notably a grenade that turns bad guys into pixelated 8-bit explosions — though I wasn’t able to play with any of them in the demo. Really, the new Ratchet plays exactly how a new Ratchet should: it’s fast and loose, and just challenging enough to make blowing up robots really satisfying.
The Verge
http://www.theverge.com/2016/3/10/11189130/ratchet-and-clank-playstation-4-preview
Do not make the mistake of thinking that this game is a fast and simple game churned out to reinforce the film and launch in time for the premiere, like so many others have done before. Nor is this a remaster or a cheap remake of the first instalment. From what we've been playing, it will be a rounded and fully fledged R&C, with modern mechanics and graphics, all packaged up with all the charisma and appeal you'd expect from a game in 2016.
What impressed us the most during the two hours we played were the levels themselves, which look beauty and appear to boast variety. Equally we appreciated how well you can move and control the characters. If you play the PS2 original, you'll notice that the difference is almost embarrassing. These new controls are smooth and accurate - faster, more accessible - and the visuals are bright and breathtaking.
GameReactor EU
http://www.gamereactor.eu/previews/396863/Ratchet+Clank+-+Impressions/
For now, all the previews i read seem super hyped for the game after 3 hours. That smells really good !
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Predictions for end of 2014 HW sales:
PS4: 17m XB1: 10m WiiU: 10m Vita: 10m









Unless it's à 100h RPG, it shows too much