RolStoppable said:
FunFan said:
That was my perception. There's quite a few people that disagree, though. Ok, we need closure so, go spend 60 bucks, try the game and tell me whats up. We need a SF5 unbiased review, after all 
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As if I would spend so much money on a game that is obviously not worth it.
16 characters and basic game modes are missing. That's below the standards the series has set for itself 20 years ago. The outlook for additional content isn't pretty either. In order to get more characters for free, you'll have to play the game a lot to earn in-game currency. Think about it, people pay 60 bucks for 16 characters; this at a time where double the roster size is basically the standard across all fighting games. But paying 60 bucks doesn't make people eligible to receive the missing content down the line; they'll either have to pay more or invest a lot of their time to remove the paywall.
I don't need to play the game to a slap a score of 5.0/10 on it. No matter how good the game plays, it completely misses the mark of what people can rightfully expect from a $60 release in the Street Fighter series. This isn't like Splatoon where new content will be made available every week right from the start at no additional cost (neither money or time) for the players. This is a game where additional content has no defined release schedule, because Capcom themselves have no idea when said content will be finished. Jim Sterling is right when he dubs Street Fighter V as Early AAAccess, because that's what it is. There's not even a rough idea of how much content is to come and when, and people will have to make further investments to get a full game.
People can talk about how Street Fighter V is mechanically sound, but that's what Mario Tennis: Ultra Smash is as well. So these two games are definitely comparable. However, Splatoon is something else. Splatoon's content was already finished at the time of release, Street Figher V's is not. This creates two totally different motivations for why the games were released in the state that they were.
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16 characters and basic game modes are missing. That's below the standards the series has set for itself 20 years ago.
What standard is that? There is nothing to compare SFV's release and any main number street fighter game in the last 20 years. The first obivious change being there is no arcade release of SFV. In 1992, the arcade version of SF2 started with 8 characters and pretty basic functions, in 1995, street fighter alpha started with 13 characters and was pretty barebones as well, so was Street Fighter 3, the arcade game was released in 1997 with only 13 characters. We did not see an amended version until second generation was released on the Dreamcast in 2000. Street fighter 4 for the arcade released with 16 characters in Mid 2008, 6 more were added for the console release seven months later. SFV 16 characters at launch and a character a month seems more above average than below.
The outlook for additional content isn't pretty either. In order to get more characters for free, you'll have to play the game a lot to earn in-game currency. Think about it, people pay 60 bucks for 16 characters; this at a time where double the roster size is basically the standard across all fighting games. But paying 60 bucks doesn't make people eligible to receive the missing content down the line; they'll either have to pay more or invest a lot of their time to remove the paywall.
Giving people a choice is bad now? What if a character comes out and I do not like them? Luckily I dont have to spend my ingame currency or real life money on a character I will never use and it doesnt impact enjoyment/use of the game. Just because a game has a big roster doesn't mean all the characters are viable/worth playing or that the game itself is good. SFV doesn't have that problem.
I don't need to play the game to a slap a score of 5.0/10 on it. No matter how good the game plays, it completely misses the mark of what people can rightfully expect from a $60 release in the Street Fighter series
Hmm. What I rightfully expect in a street fighter game (being a player since 1992) is that 60 dollars is usually the cost of entry and you'll end up paying more for future roster additions and balance changes...and im not seeing how SFV is any different..outside my ability to earn (or pay) for the characters I want to use.
This is a game where additional content has no defined release schedule, because Capcom themselves have no idea when said content will be finished
http://nerdreactor.com/2016/02/17/heres-the-current-street-fighter-v-dlc-schedule/
Also my question to you is when was the last time you played a street fighter game?