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Forums - Gaming - Street Fighter V is more Mario Tennis: Ultra Smash than Splatoon.

 

In terms of content at launch, which game resembles Street Fighter V the most?

Splatoon. Just enough for... 23 20.35%
 
Mario Tennis: Ultra Smash. Barely Barebones. 66 58.41%
 
None. The content in SFV is actually fun. 24 21.24%
 
Total:113
RolStoppable said:
Hynad said:

Updates have been confirmed to come free of charge.

Are reviews already outdated? I only read one, but this is what it said:

"The decision to add content to the game periodically and make everything that’ll actually change the game (mainly new characters) potentially earnable for free MOBA style is a smart one, too, though based on how much Fight Money I earned during the review period I’m also fairly confident earning all six new characters this year without spending a penny of real money will only be for those with a lot of time to spend grinding the game’s various modes."

Wow. That sounds just like a mobile game.

Also dont let people get you down, your gaming opinions are godlike(Except PC > Consoles).



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Yeah, the free characters will come with player's investiment in the game. I'm not so sure if you have to grind a lot on in-game money, but, you know," casual" crowd and people who don't have time to invest in the game exist too. So I really hope they get the right balance and now just focus on hardcore SFV players.



RolStoppable said:
FunFan said:

That was my perception. There's quite a few people that disagree, though. Ok, we need closure so, go spend 60 bucks, try the game and tell me whats up. We need a SF5 unbiased review, after all

As if I would spend so much money on a game that is obviously not worth it.

16 characters and basic game modes are missing. That's below the standards the series has set for itself 20 years ago. The outlook for additional content isn't pretty either. In order to get more characters for free, you'll have to play the game a lot to earn in-game currency. Think about it, people pay 60 bucks for 16 characters; this at a time where double the roster size is basically the standard across all fighting games. But paying 60 bucks doesn't make people eligible to receive the missing content down the line; they'll either have to pay more or invest a lot of their time to remove the paywall.

I don't need to play the game to a slap a score of 5.0/10 on it. No matter how good the game plays, it completely misses the mark of what people can rightfully expect from a $60 release in the Street Fighter series. This isn't like Splatoon where new content will be made available every week right from the start at no additional cost (neither money or time) for the players. This is a game where additional content has no defined release schedule, because Capcom themselves have no idea when said content will be finished. Jim Sterling is right when he dubs Street Fighter V as Early AAAccess, because that's what it is. There's not even a rough idea of how much content is to come and when, and people will have to make further investments to get a full game.

People can talk about how Street Fighter V is mechanically sound, but that's what Mario Tennis: Ultra Smash is as well. So these two games are definitely comparable. However, Splatoon is something else. Splatoon's content was already finished at the time of release, Street Figher V's is not. This creates two totally different motivations for why the games were released in the state that they were.

Yeah, the bold is technically true...

 

 

Just like how I'm technically allowed to say that Far Cry Primal is a 5/10 game without having ever played it. I mean, it would be a dumb thing to say, and I'd probably (rightfully) lose quite a bit of credibility, but I am allowed to say that.



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Normchacho said:

Yeah, the bold is technically true...

 

 

Just like how I'm technically allowed to say that Far Cry Primal is a 5/10 game without having ever played it. I mean, it would be a dumb thing to say, and I'd probably (rightfully) lose quite a bit of credibility, but I am allowed to say that.

It's fine to give yourself an idea about how you'd rate a game without playing it. Because nowadays you have really all kinds of info, video gameplays, reviews... to know if you're gonna like it, and to make a valid opinion. Although I kinda think that sometimes if you take the risk this game might surprise you (which is like a 0.1% of the times I did that xDDDD).



RolStoppable said:
FunFan said:

That was my perception. There's quite a few people that disagree, though. Ok, we need closure so, go spend 60 bucks, try the game and tell me whats up. We need a SF5 unbiased review, after all

As if I would spend so much money on a game that is obviously not worth it.

16 characters and basic game modes are missing. That's below the standards the series has set for itself 20 years ago. The outlook for additional content isn't pretty either. In order to get more characters for free, you'll have to play the game a lot to earn in-game currency. Think about it, people pay 60 bucks for 16 characters; this at a time where double the roster size is basically the standard across all fighting games. But paying 60 bucks doesn't make people eligible to receive the missing content down the line; they'll either have to pay more or invest a lot of their time to remove the paywall.

I don't need to play the game to a slap a score of 5.0/10 on it. No matter how good the game plays, it completely misses the mark of what people can rightfully expect from a $60 release in the Street Fighter series. This isn't like Splatoon where new content will be made available every week right from the start at no additional cost (neither money or time) for the players. This is a game where additional content has no defined release schedule, because Capcom themselves have no idea when said content will be finished. Jim Sterling is right when he dubs Street Fighter V as Early AAAccess, because that's what it is. There's not even a rough idea of how much content is to come and when, and people will have to make further investments to get a full game.

People can talk about how Street Fighter V is mechanically sound, but that's what Mario Tennis: Ultra Smash is as well. So these two games are definitely comparable. However, Splatoon is something else. Splatoon's content was already finished at the time of release, Street Figher V's is not. This creates two totally different motivations for why the games were released in the state that they were.

16 characters and basic game modes are missing. That's below the standards the series has set for itself 20 years ago.

What standard is that?  There is nothing to compare SFV's release and any main number street fighter game in the last 20 years.  The first obivious change being there is no arcade release of SFV.  In 1992, the arcade version of SF2 started with 8 characters and pretty basic functions, in 1995, street fighter alpha started with 13 characters and was pretty barebones as well, so was Street Fighter 3, the arcade game was released in 1997 with only 13 characters.  We did not see an amended version until second generation was released on the Dreamcast in 2000.  Street fighter 4 for the arcade released with 16 characters in Mid 2008, 6 more were added for the console release seven months later.  SFV 16 characters at launch and a character a month seems more above average than below.

The outlook for additional content isn't pretty either. In order to get more characters for free, you'll have to play the game a lot to earn in-game currency. Think about it, people pay 60 bucks for 16 characters; this at a time where double the roster size is basically the standard across all fighting games. But paying 60 bucks doesn't make people eligible to receive the missing content down the line; they'll either have to pay more or invest a lot of their time to remove the paywall.

Giving people a choice is bad now?  What if a character comes out and I do not like them?  Luckily I dont have to spend my ingame currency or real life money on a character I will never use and it doesnt impact enjoyment/use of the game.  Just because a game has a big roster doesn't mean all the characters are viable/worth playing or that the game itself is good.  SFV doesn't have that problem.

I don't need to play the game to a slap a score of 5.0/10 on it. No matter how good the game plays, it completely misses the mark of what people can rightfully expect from a $60 release in the Street Fighter series

 
Hmm.  What I rightfully expect in a street fighter game (being a player since 1992) is that 60 dollars is usually the cost of entry and you'll end up paying more for future roster additions and balance changes...and im not seeing how SFV is any different..outside my ability to earn (or pay) for the characters I want to use.  

This is a game where additional content has no defined release schedule, because Capcom themselves have no idea when said content will be finished

http://nerdreactor.com/2016/02/17/heres-the-current-street-fighter-v-dlc-schedule/

Also my question to you is when was the last time you played a street fighter game?



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It's more like Driveclub



Please excuse my (probally) poor grammar

It's a smart business model in the long run. You can release the stuff that should have been there day one and market them as FREE updates down the road (you can already see SFV defenders using this) and also throw in some F2P mechanics to give people the illusion of choice on future characters, when in reality only people with tons of time to grind will earn enough funny money to unlock things without paying real money.

But the game is online only, you cant even earn funny money unless you're connected (unless they fixed this) so those who don't connect will be forever alone with a half assed launch version.



spemanig said:
Bandorr said:
Mario tennis isn't ever going to have anything added to it. Other than a little paid DLC to add a couple characters.

Street fighter is going to have "Free content" added to it over the years. That is very splatoon like.

On top of which they didn't hide single player content, missions, and rewards behind 30 13 dollar amiibo's.

The only guy who nails it here is this guy.

I second this.



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RolStoppable said:
Normchacho said:

Yeah, the bold is technically true...

 

 

Just like how I'm technically allowed to say that Far Cry Primal is a 5/10 game without having ever played it. I mean, it would be a dumb thing to say, and I'd probably (rightfully) lose quite a bit of credibility, but I am allowed to say that.

I answered a post that referenced my reviews. My scores are based on whether a game is worth buying at its original MSRP, so Street Fighter V has virtually zero chance to score a 7/10 or higher. A 6/10 can still be worth full price for fans of the genre, but SF V should not be accepted because of the barebones state it released in and the outlook that additional content will require further investment (either time or money). Therefore it is a 5/10. The decimal points are debatable, but they are also semantics, so there's not much value to such a discussion.

So, you're seriously going to sit there and tell me that HALF of a games worth comes from the size of the bag, rather than what's in it?

Even ignoring that rather dubious premise, what are you comparing SFV to? As Train Wreck said, the launch content is pretty standard fair for SF and pretty much any fighting game fan will tell you that a larger roster is usually a sign of a poorly balanced roster. He also pointed out that Capcom has a full release schedule for the upcoming content, so at least you did your research before giving your verdict.

 

Beyond that, it used to be that in order to get the most up to date version of SF, you had to buy some super duper special edition. With SFV, you won't. The only things you'll ever buy are the main game and maybe DLC characters assuming you don't want to play to unlock them.

 

I'm not even a SF fan, I just hate it when people bitch about the amount of content to the total disregard of anything else.



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Qwark said:
It's more like Driveclub

actually...Yeah, pretty much. We can only hope that SFV turns out as well as Driveclub did.



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