So, this question has been around my head for a long time. When a game is released, we all have different opinions about if the price is right or not, if it's too expensive or too cheap. So, do we put a price based on the budget? That seems very problematic, since maybe AAA games like The Old Republc, with a 210$M budget, would cost double the prize of, for example, Max Payne 3, with a 108$M budget (the source is Wikipedia, not the most reliable source, but that's what I could find). And there are developers who do way more interesting things with less budget. So, hours of content? Nah, there would be a significant difference between Fallout 3 and The Order:1886, for example. Both of them costs the same. Quality? That's kind of subjective. Enjoyment? Development time? (The Last Guardian would cost more than a console, that's for sure).
The standard for the gaming industry is 60 bucks for AAA games, about 40 for remasters, and the prices vary a lot with retro gaming on each digital platform. Is it right? Expensive? Cheap? I know it's way more complex than that, way more complex, but I'd like to know what's your opinion about this.








