| b00moscone said: I believe the biggest factor in prices has to be the amount of content. Say for example you have Super Mario 3D World and Undertale. Both are great games, but its clear that 3D World offers more content than Undertale, hence the bigger price tag. However, as you said factors like replayability come in as well. In that case I still think that a game with more content but less replayability should cost more than a game with little content but a lot of replayability, simply due to the fact that there is more stuff in a game with more content. I can't imagine a story-driven game with perhaps not that much replayability being priced lower than Pong with more replayability but MUCH less content. |
Yeah, that would be an important factor. But take for example the content that offers a game like Xenoblade Chronicles X, and The Order:1886. And still the first one is cheaper. If we actually compare the content of both of them, the difference in prize would be quite ridiculous xDDDDDD. Some games would cost like a penny. I know, there are a lof of factor involving this, and I think it's very complicated to take all into account, so we have this standarized 60 for AAA games, a 40/50 for lesser games, and indies less than 20 normally. Look at The Witness, for example. A lot of people said it was quite ridiculous that this game costs 40 bucks. And it has like 70+ hours of content. So being indie kind of affects this, because some people can't understand that this game costs that much.







