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Wow, pretty much the same from what we saw at E3 but wwith different camera angolation, at least to me...

Can't wait. Can't believe I'll be getting my physical copy next year and finally seeing the story progress. I was 17 when I first played Shenmue. I'll be 35 when I play the 3rd chapter.
| Luke888 said: Wow, pretty much the same from what we saw at E3 but wwith different camera angolation, at least to me... |
I dont know if you mean that is a positive or negative way, but I dont think we're going to any major graphical jumps. I think they've found a level they're happy with and stick within it. This is just showing the level environmental detail they're aiming for.
| Fei-Hung said: Can't wait. Can't believe I'll be getting my physical copy next year and finally seeing the story progress. I was 17 when I first played Shenmue. I'll be 35 when I play the 3rd chapter. |
Cheesus Krist. Man what a an eye opener.
I'll say the same I did at the VGC article: looks good, but has some "fake" feeling all over it, and I'm not sure if it is the Unreal engine or the angle to blame for it.
| Wright said: I'll say the same I did at the VGC article: looks good, but has some "fake" feeling all over it, and I'm not sure if it is the Unreal engine or the angle to blame for it. |
Elaborate. Fake feeling?
Xxain said:
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Yup, makes one feel old lol
| Wright said: I'll say the same I did at the VGC article: looks good, but has some "fake" feeling all over it, and I'm not sure if it is the Unreal engine or the angle to blame for it. |
People forget what Shenmue achieved graphically 2 generations ago.
| Xxain said: Elaborate. Fake feeling? |
Mmmm, sterile, perhaps? This could probably be because I'm not seeing it in motion, but those screens look like when you start editing with Unreal and have all those pre-set things to use as placeholders. They seem...generic, as a lack of a better word or expression.
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