zorg1000 said:
U have completely missed the point.
3DS has Pokémon, Animal Crossing, Luigi's Mansion, Paper Mario, Kid Icarus, Fire Emblem, Tomodachi, etc.
Wii U has Nintendo Land, Pikmin, Tropical Freeze, Captain Toad, Splatoon, Mario Maker, Xenoblade X, etc.
That's just Nintendo IP, from 3rd parties u have a bunch of games like Bayonetta, Fatal Frame, Dragon Quest, Monster Hunter, Yokai Watch, Shin Megami Tensei, Story of Seasons, Fantasy Life, Etrian Odyssey, Final Fantasy Explorers, Affordable Space Adventures, Runbow, Minecraft, SteamWorld Heist, Terreria, Fast Racing Neo, Year Walk, etc. that are on one device but not the other. Even the Virtual Console on each device is completely different.
In order to have access to all of Nintendo's offerings, you are forced to buy two separate devices that cost a total of $500. They may lose some double dippers since people would no longer have to own both devices but there is also the potential increase of sales from people who own neither a 3DS or Wii U that would find a single device with all of Nintendo's support appealing.
Another thing that ur not factoring in is the ability to release less redundant titles. Like u said both devices have a 2D Mario, a 3D Mario, Smash Bros, Mario Kart, etc. that will no longer be necessary, instead of releasing a Mario Kart for the handheld followed by a Mario Kart for the console 3 or so years later, they can instead simply release 1 Mario Kart that is supported with DLC then move on and either create an entirely new IP or bring back a dormant franchise. The same goes for other teams.
3DS+Wii U are going to sell something like 80-85 million lifetime, a unified platform with a shared software library can certainly thrive with numbers like that. Ur correct that a unified setup probably won't help them get games like GTA or Fallout but that was my point, they will have enough exclusive content and can thrive without them, any multiplat support it gets would just be an added bonus.
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