bigtakilla said:
RolStoppable said:
bigtakilla said:
Soundwave said:
It was a great business practice if we're talking strictly from a business POV.
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It's a great business practice if we think short term profits.
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Mhm...
Selling people hardware that is going to be supported with software for years to come is short term thinking while trying to sell people hardware that will have seen its final release is all about the long term.
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But the people your selling the hardware to also jump ship. If Twilight Princess on Wii was such a great business move and got all these new people to experience LoZ, where are they now? In fact, where are the 20 mil that owned a Gamecube?
When you rely in 1st party, don't screw people over on your 1st party.
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I think you're making a false equivalency.
Most/all of those 20 million GameCube owners bought a Wii. In large part many of them bought one more quickly becuase there was a Zelda game in the launch window.
Whereas with GameCube they were whining a lot early on "where's a real Mario game? I don't want this Luigi shit" and GameCube had a bit of a muted launch.
The truth is in some ways Nintendo can never make hardcore Nintendo fans happy, they always find something to complain about.
This is different from the general mass-market consumer, who generally have not bought Nintendo consoles since the SNES, with maybe the exception of the Wii because it was something different/popular for a few years.
The main reason for that is Nintendo ceded their third party support to Sony, so Playstation has assumed the role of the mainstream console that has the best content overall. This is not about "Nintendo hardcore".