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Forums - Gaming - Total Biscuit essentially sums up my thoughts on Oculus Rift and its price.. if you believe a summary of my thoughts can be 27 minutes long. Guess I summed up my question about thread title length too

Long story short, as with high end GPU's, Occulus Rift is an enthusiast level peripheral and displays at a resolution higher than the vast majority of gamer's already play at (2160x1200). It's a new technology, that has more in it than just a specialized display. That having been said, he agreed they shouldn't have suggested the $350 ballpark like they did for so long (though, he also suggests people really shouldn't have accepted that ballpark either). Additionally he warns that pricing it so high, with the GPU requirement, could potentially cause issues with adoption that would also translate into lack of software (like Kinect or Move).

This will likely be something Sony pays attention to, to try and price it in a range people can afford.



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Chazore said:
Wagram said:
Is it another rant on how much TB likes PC and how much consoles suck? Dudes not worth a click.

Except the video isn't even remotely like that at all if you had watched it instead of jumping the gun.

What about this site and some of it's users that do the opposite on a daily/weekly basis?.

I've been wondering that, but about reading comprehension instead.



Wagram said:

I've been wondering that, but about reading comprehension instead.

Were you?, because in your original comment I didn't see any.





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30 minutes of thoughts? Lol



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kooltrex said:
30 minutes of thoughts? Lol

 

3m 49s:



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mornelithe said:
Long story short, as with high end GPU's, Occulus Rift is an enthusiast level peripheral and displays at a resolution higher than the vast majority of gamer's already play at (2160x1200). It's a new technology, that has more in it than just a specialized display. That having been said, he agreed they shouldn't have suggested the $350 ballpark like they did for so long (though, he also suggests people really shouldn't have accepted that ballpark either). Additionally he warns that pricing it so high, with the GPU requirement, could potentially cause issues with adoption that would also translate into lack of software (like Kinect or Move).

This will likely be something Sony pays attention to, to try and price it in a range people can afford.

I hate the "enthusiast" tag. I'm an enthusiast but I don't spend insane amounts of money on hardware. What Occulus is aimed at is the obessesive gamer. Got a high spec rig and $600 to blow on a peripheral that will only be particularly useful for a tiny minority of games. That's a pretty small segment of the gamer market. Possibly viable enough for Occulus to sell  and make a profit for a little while, but possibly never a big enough segment for purpose built games to be profitable. So as a gaming device, unless it rapidly drops down to $350 or less it is destined to have a short life as a consumer device. But it might find a home at a commercial level in gaming arenas, like an evolution on laser tag.

The advantage with Sony's VR is that you only need to buy a PS4. If you were looking at getting a lower level PC for gaming because you don't need or wan





“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

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binary solo said:
mornelithe said:
Long story short, as with high end GPU's, Occulus Rift is an enthusiast level peripheral and displays at a resolution higher than the vast majority of gamer's already play at (2160x1200). It's a new technology, that has more in it than just a specialized display. That having been said, he agreed they shouldn't have suggested the $350 ballpark like they did for so long (though, he also suggests people really shouldn't have accepted that ballpark either). Additionally he warns that pricing it so high, with the GPU requirement, could potentially cause issues with adoption that would also translate into lack of software (like Kinect or Move).

This will likely be something Sony pays attention to, to try and price it in a range people can afford.

I hate the "enthusiast" tag. I'm an enthusiast but I don't spend insane amounts of money on hardware. What Occulus is aimed at is the obessesive gamer. Got a high spec rig and $600 to blow on a peripheral that will only be particularly useful for a tiny minority of games. That's a pretty small segment of the gamer market. Possibly viable enough for Occulus to sell  and make a profit for a little while, but possibly never a big enough segment for purpose built games to be profitable. So as a gaming device, unless it rapidly drops down to $350 or less it is destined to have a short life as a consumer device. But it might find a home at a commercial level in gaming arenas, like an evolution on laser tag.

The advantage with Sony's VR is that you only need to buy a PS4. If you were looking at getting a lower level PC for gaming because you don't need or wan



Whether you like the term or not isn't really relevant, it's the commonly used term for individuals who maintain high end PC's.  Most people recognize the term, and immediately understand the small segment of the populace that it describes.

That was merely a summary of what TB said, btw, I don't really care because I don't have the req'd 970+ at present.

 





Honestly, even if I had the money, I would never buy it. I'd use it for 2 days straight and then never use it again $600 + $100 or so on games, and none of quality high enough to guarantee me replaying or being hopeful of future releases.



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