| mornelithe said: Long story short, as with high end GPU's, Occulus Rift is an enthusiast level peripheral and displays at a resolution higher than the vast majority of gamer's already play at (2160x1200). It's a new technology, that has more in it than just a specialized display. That having been said, he agreed they shouldn't have suggested the $350 ballpark like they did for so long (though, he also suggests people really shouldn't have accepted that ballpark either). Additionally he warns that pricing it so high, with the GPU requirement, could potentially cause issues with adoption that would also translate into lack of software (like Kinect or Move). This will likely be something Sony pays attention to, to try and price it in a range people can afford. |
I hate the "enthusiast" tag. I'm an enthusiast but I don't spend insane amounts of money on hardware. What Occulus is aimed at is the obessesive gamer. Got a high spec rig and $600 to blow on a peripheral that will only be particularly useful for a tiny minority of games. That's a pretty small segment of the gamer market. Possibly viable enough for Occulus to sell and make a profit for a little while, but possibly never a big enough segment for purpose built games to be profitable. So as a gaming device, unless it rapidly drops down to $350 or less it is destined to have a short life as a consumer device. But it might find a home at a commercial level in gaming arenas, like an evolution on laser tag.
The advantage with Sony's VR is that you only need to buy a PS4. If you were looking at getting a lower level PC for gaming because you don't need or wan
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