AmericanAli said:
I noticed an annoying trend lately, a lot of game sequels or new ip's have female chracters as protagonists. Now this isn't something bad on itself but i have the feeling that a lot of developer force them selves to make the protagonist of their game a female just to be politically correct, i mean i have nothing against female characters being playable but in a industry mostly dominated by male people (yes there are a lot more males playing video games than females, don't kid yourself) to shift it's focus soley on female protagonist just to be politically correct or to avoid stereotypes in video games, just isn't right. I mean i myself don't like it to play as a female character, that's mostly because i like to identify myself with my hero and i am really not so hot about the idea to spend 60$ to play as a female. And i do get a lot of flack for this. Long story short, with the rise of feminist in our (western) society, i fell like their influence is reaching the gaming industry and i do not like it, not at all. Especially considering females tend to bash video games more than males. So what's your thought on this? Did you notice that trend too? Would it annoy you to see your favorite franshise change it's protagonist to a female? And most importantly...does my view on this make me a misagonist?
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I can't understand this perspective well at all. Namely the part where there's the assumption that this is some alleged plan from publishers to be perceived as being politically correct.
A gaming protagonist affirmative action of sorts. Not buying it. I doubt an unmeasured, imperceptible action is being taken here. I think the far safer, but still presumptuous, assumption, with there being far less reaching, is that it is either based on marketing research or is creatively driven. Or perhaps I'm naive and it is. I would still argue that it's irrelevent.
The other part I can't quite understand in the identification issue. Are gamers so wildly arrogant that we so easily identify with, at many times infallible, heroes. Not only that, but we can look past all of the other defining characteristics of these heroes that we most readily lack such as: being in ridiculous shape, being the centre of almost seemingly everyone's universe, being uniquely qualified to save the world, having super powers, having the sexual charisma of Neil deGrasse Tyson or the comical wit of Stephen Merchant, being the most compassionate person in history. The list could go on and on of things that I would imagine to be harder to identify with than being female. Would you really rate being a man so high on how you identify yourself? I identify as being male as well but certainly not more favourably than many other characteristics. I'm trying to say that is wrong to do so either, just surprising to me.
As to the final part of your post, I'm continually amazed how victimized many males feel these days. Though I'd prefer not to go down this road as I'd rather talk about the above for this particular thread, I have to ask: How do you know more females bash gaming than men? I'm not saying otherwise as I've never seen any evidence of it, just simply asking how you came into this knowledge? If it were true, though, I would imagine it being attributable to being largely portrayed from a male perspective (which of course is not a inherently bad or good thing).