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Forums - Nintendo - Did Tri Force Heroes Bomb?

Pavolink said:
hershel_layton said:

Iwata-san is probably rolling in his grave for how dumb these games are.

 

 



It would be hilarious if those games were released at the N64 era with the Seal of Quality.



 

It would be more enjoyable during the N64 era.

 

Why? Because back then most people(especially kids) played multiplayer by going to each other's houses.

 

Now imagine a game like that with your childhood buddies. 



 

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12/22/2016- Made a bet with Ganoncrotch that the first 6 months of 2017 will be worse than 2016. A poll will be made to determine the winner. Loser has to take a picture of them imitating their profile picture.

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DivinePaladin said:
Jon-Erich said:
mZuzek said:
2011 - Ocarina of Time 3D and Skyward Sword.
2012 - Nothing, I guess.
2013 - The Wind Waker HD and A Link Between Worlds.
2014 - Hyrule Warriors.
2015 - Majora's Mask 3D and Tri Force Heroes.
2016 - Hyrule Warriors Legends, Twilight Princess HD and Zelda Wii U.

That's 10 games in 6 years, and I might be missing something.

Yes, only 3 of those games aren't spin-offs or remakes, but it doesn't matter. Franchise fatigue comes from having too many releases, regardless of the nature of each game - I'd argue that flooding the market with small releases like this is even worse when it comes to fatigue than shoving out AAA releases yearly.

There is no fatigue going on here. Nintendo has been doing this with the Zelda series since 1998. Before then, we'd have to wait several years to get any Zelda game. In 1998, we got two. With the exception of 1999, we either got a Zelda game every year or several in a single year. However, the developers seem to know how to not make the series stale. For example, we got the GBA version of A Link to the Past in 2002, Wind Waker in 2003 outside of Japan, and Four Swords Adventures in 2004. These games provide very different experiences and are easily distinguishable from one another. You can't really say that about Call of Duty games or Asassins Creed games. This is why you never hear anyone say they're getting sick of Zelda.

There very much IS fatigue going on here.  I'll defend TFH to quite an extent, but the fact of the matter is they're producing at twice the rate they used to.  They have NOT been doing this until 2011.  Look at the releases:

2010: Nothing

2009: One release

2008: Nothing

2007: Two releases (I'm counting Link's Crossbow Training 10/10 best game)

2006: One (albeit cross-gen) release

2005: Nothing

2004: A landmark year at the time with four releases (two of which were straight remakes without any HD bells/whistles, but let's count them anyway)

2003: Three releases (if we count the Collector's Edition rerelease as a separate release, at least - it's normally bunched with Master Quest in this sort of discussion)

You have to go back at least seven years to match their output in the last five, and that's assuming we count every physical release as one entry (meaning Four Swords Anniversary gets snubbed here).  The key difference is a LOT more work is going into this series now than before.  This used to be one team split up into two subgroups effectively (Capcom notwithstanding with MC as the delayed outcome of the Oracle series contract); now it's six different studios, at least half of which are third party/unaffiliated companies.

 

I love a good chunk of SS, I loved WWHD, I loved MM3D, I'm sure I'd enjoy OoT3D if it weren't expensive as hell, I'd enjoy HW if I picked it up and had the time to play it, I like LBW and TFH.  I enjoy all of the games they're outputting right now, but that doesn't mean we're not in a bit of Zelda overload here.  It's good to see Nintendo embrace third party assistance, but you can't rightfully say all's fine and dandy when Grezzo is responsible for the best 3DS game of 2015, and it's a remake, or when Nintendo gives Tantalus of all studios the port job for TP, or when they think of a concept so shallow they need to make Link dress up for replayability.  I'm sorry, it's just not true.  They made a goddamn Musou game for Zelda - that's when you KNOW they're taking things too far.  Thank god it was one of the best Musous ever made, but that's besides the point; they're well on their way to whoring the franchise when they take that leap.  It's even more of a worry, logistically, when we've had three new Zelda games this gen thus far, one of which started as a remake, one of which is a spinoff OF that former-remake, and one of which is - again - a Musou game.  Three of NINE (Zelda U notwithstanding right now, although I am counting FS Anniversary) this gen are technically new ideas.  For a franchise entering it's 30th year, it's great that we have new ideas at all, you can argue that all you want and I won't disagree, but Zelda was always held to this higher standard compared to Mario, not something you throw together haphazardly because you need to pad your lineup.  Thankfully LBW was in GotY talks (mostly because nostalgia IMO but hey, it was in talks!), so we've had something to flaunt to show the gen wasn't a complete waste of time for new content.  For long-time Zelda fans like me, I'm glad we've had three and soon to be four definitive versions of classic games come this gen, don't get me wrong, but when I can buy more Zelda annually than most gamers buy CoD or Battlefield or whichever annual shooter you prefer, it's a damn problem whether we want to admit it or not.

I'm going by North American releases since I'm from the USA. We actually got the Minish Cap in 2005. Not counting Virtual Console releases since those are pretty much expected, I think when Nintendo saw the 7 million+ sales from Ocarina of Time, that changed things forever. They realized that five games in and they got their best selling Zelda game yet and that there was a market to exploit. When you put things in a greater pespective and include Japanese releases dates and European release dates, you realize that from 1998 until now, the only years where no region got any Zelda releases were in 1999, 2008, 2010, and 2012. We're getting at least two games this year. So in 18 years, only four of those years saw no releases. On top of that, you have to consider all the Zelda content that never made it. Remember when Capcom was planning more than two Zelda games. Remember Tetra's Trackers? Imagine if those games actually did make it out the door. The Zelda release schedule would have looked more busy than it does now. So throughout the 2000's, Nintendo had been very busy with the Zelda series.





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mZuzek said:
snyps said:
When ever Nintendo uses the same engine twice the second game always sells worse. I've been zelda fatigued since TP. I skipped Tri force heroes just like I skipped majora's mask (64) and phantom tracks (DS).

Shouldn't have done that. Both Majora's Mask and Spirit Tracks are great games, way better than their predecessors if I do say so myself. If anything, technically you should have skipped Twilight Princess, because it was built upon the engine of The Wind Waker.

 


I can't imagine TP was related to Wind waker game engine wise anymore than Adventure of Link was to TLoZ. I know you are right about MM and ST though. It's just the fatigue setting in. I'm almost done with MM3D and one day I will play spirit tracks. Most likely on VC or remake but eventually no doubt. I finished Phantom Hourglass and ST.