ktay95 said:
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No Mans Sky is Faaaar my technically impressive than Star Citizen.
SC has show the ability to procedurally create very simple planets that are much smaller than actual planets - with very little in the way of life or variety.
No Mans Sky generates planet sized planets with an incredible array of variety. From Simple Rock, Ice Planets, Fireball Planets, and gas giants...to planets rich in diverse life of all forms. (18 Quintillion planets)
Not to mention every single species of creature you see is different than any other species you will see. (about 50 quintillion different species) And thats both visually and audibly. No Mans Sky also has Procedural sound generation technology, that allows every species to sound differently and have its own form of language that has meaning.
This includes plant life. Sean Murray said life on the edge of the Galaxy will more familiar to use, and get more outlandish as we travel to the center of the galaxy.
In terms of technology...Star Citizen just cannot compete.
| Wright said: With the risk of sounding like a douchebag, no. No one needs an unfinished crowfunded-sucker that keeps being delayed and delayed with incomplete promises. |
/thread
It's not sounding like a douchebag, it's expecting companies to deliver on their promises. RSI seems really good at making new promises, but really bad at actually delivering on them.
I remember Chris Roberts speech about 2 years back on PC gaming not being dead, at the time I found it weird for him to make an opening speech like that but 2 years later things have certainly changed. We're seeing more space sims/space type games popping up all over the place while 2-5 years ago we hardly had much at all, we've come pretty far in such a small span of time.
Though Star Citizen isn't a game I'm all that into, I can tell I'll eventually get into the swing of giving it a shot sometime once it's finished (provided my rig handles it). I do definitely want some PC exclusives that take advantage of my upgraded hardware though but not in the way that they create a game like Crysis or DOOM where the GPU you needed to run it wasn't even out yet, back then that was both annoying and stupid, these days you'd expect devs to have learned from those mistakes from way back then.
That said Star Citizen does look pretty great for a space sim and I can imagine it taking advantage of higher end builds which is in the end a good thing, both for the gamers and the technology advancements made in the process.
While I won't be touching it in it's early access state, I will be playing XCOM 2 and the new Homeworld during Jan and Feb.
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.
Balarius said:
No Mans Sky is Faaaar my technically impressive than Star Citizen. SC has show the ability to procedurally create very simple planets that are much smaller than actual planets - with very little in the way of life or variety.
No Mans Sky generates planet sized planets with an incredible array of variety. From Simple Rock, Ice Planets, Fireball Planets, and gas giants...to planets rich in diverse life of all forms. (18 Quintillion planets) Not to mention every single species of creature you see is different than any other species you will see. (about 50 quintillion different species) And thats both visually and audibly. No Mans Sky also has Procedural sound generation technology, that allows every species to sound differently and have its own form of language that has meaning. This includes plant life. Sean Murray said life on the edge of the Galaxy will more familiar to use, and get more outlandish as we travel to the center of the galaxy.
In terms of technology...Star Citizen just cannot compete. |
I don't know what planet you originate from but where I come from Star Citizen does a lot more than NMS will ever hope to accomplish, see CR actually knows what he's doing, he's actually made a number of good games in the past and with SC a game that's the most funded out of any community game funded project thus far is one that's already setting technological records, for instance in the multiplayer portion the game features the ability to pilot ships with multiple player crews on-board while being able to move around space completely interdependently while all crew on board can move about a moving ship and do their own thing (some thing that no other MP based game has managed to accomplish in terms of what SC is doing). The game will also feature a very rich and in depth single player campaign with stars like Mark Hamil (also worked with CR on a few of his previous games) and the likes of Gary Oldman. The multiplayer as far as I can see and what has been explained, simply blows NMS right out of the water, especially in terms of visuals both for the SP and MP parts.
In terms of technology, NMS cannot compete at all against what CR and co are achieving in terms of visuals and technology, I;m sorry but an indie company that has less of a budget, suffered a shitty flood and had to have Sony give a bit of a budget is unlikely to completely squash a game created by someone who knows exactly what they are doing, has millions of fans backing his game entirely and with more funding to boot along with the technological advancements his team is able to get hold of.
Also the way you say a PC exclusive cannot complete with a multiplatform just sounds batshit insane, I'm sorry but you're calling a PC exclusive that visually looks better than an indie game with a lesser budget and watered down visuals being objectively better than a game that's being made by someone who knows what they set out to do and has millions backing it blows my mind.
As a last note to make, you claim SC makes "simple planets" and yet the game is still in early access, NMS however isn't even in early access (since players don't have access to it) and is going to be out sooner than SC, to judge an early viewing of SC but not doing the same for NMS just isn't fair in all honesty.
I can tell we are going to go back and forth on this but I'm going to just strongly disagree on your notion that you think SC cannot compete with a multiplat indie game.
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.
| Killy_Vorkosigan said: I completely agree with OP we need games that push hardware. I built my rig for TW3 and I max Dying Light, Mad Max and obviously TW3. Ofc let's not be 2005 again, when games were released while the graphic card to run it on max was not even out yet (cough Doom3 cough Crysis). Now back on SC I'm quite hyped from what I see, I did not backed it, I backed E:D and was thoroughly disapointed by that ersatz of a game. I had fun a few days then, when I realized there was nothing to do I was really pissed off. I really hope SC devs really take their time to create a milestone. |
You might want to give ED another chance, a lot has changed since last year. I just got back into it after an 8 month break, fun to play again with a great community. Distant worlds expedition is setting off on the 14th, mass migration of explorers to the far side of the galaxy.
https://forums.frontier.co.uk/showthread.php?t=198085
I'm still on the the way back from a 200k light year trip along the far side of the Galaxy. Then I'll buy a lander to finally explore the surface. My play time just passed 5 weeks and 6 days, or 984 hours. I think there is something to do :)
zero129 said:
That little add on costed original owners such as your self 30-40 euros. Anyway clearly a game of this scope was going to take awhile so i dont know what people expected. All i know is its nice to finally be able to see it all coming together. |
True, it was pretty barebones at launch, yet the Galaxy was all there (although still under construction in some places getting people stuck) The extra cost was long expected and I didn't think I would get a life long subscription for the 20 pounds I invested.
Then again Frontier Elite featured planetary landings from the start and the greatly missed time compression. It's a shame a lot of concessions had to be made to turn it into a mmo fest.
Anyway I'm looking forward to no mans sky. Looks like a fun game as well.
It's unfortunate that the chances of this game are sizeable, between the feature creep and a doubtful release schedule. The hype levels must be stratospheric for the people who paid hundreds of dollars on imaginary ships.