| Soundwave said: The problem with "virtual buttons" is how are you supposed to know what you're pressing if you're not looking down at the controller entirely? There has to be physical buttons otherwise I don't see how functional this could be. |
People can live without that feed back... but yeah being able to "feel" the button locations your pressing without looking down is one of the reasons controllers have physical buttons.
I bet this will also make it really weird to go from 1 game, where buttons layout is typical, to one where its not.













