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Forums - Sony - Heads Up: Fallout 4 Patch 1.02 Out Now On PS4

pokoko said:
Baryonyx said:

Funny how every game that Microsoft got marketing Right for, needs patching as if it was done to damage the PS4 reputation or that Microsoft wants the best performing version at launch and PS4 get a shitty port.. I find it interesting when it have been every damn game, heck even unity performed better then ps4 and Pc,Ofc pc version was better but compared to the power available, the Xb1 version was the smoothest

What on earth are you talking about?  These same issues are on every version, including PC.

On topic, relative to the PC patch that just came out, it does break many mods.  Not texture replacements, those are still there, but mods that add functions.  I was reading about one guy who used a mod to get around the settlement limit; when he started up the game after the patch, he found out that all his post-mod settlement additions were gone.  Ouch.  That must have been a horrible feeling.  However, there are workarounds and he was able to revert back using those and a save file from when they were in place.

Of course, mods right now are using unsanctioned methods since the offcial mod kit isn't out yet.  That's why I've been using on a select few low-impact mods (mainly retextures) and one performance improvement mod.


I bought Fallout on PC, i am running everything on Ultra at solid 2k and 60fps with barely 1 frame dips. 
The only issues i found seem to be texture-glitches but nothing permanent, i actually expected the game to be glitchy but Fallout 4 is running like a pro on PC compared to earlier Bethesda games. 
So i had nothing in particular to bring up for the PC when it comes to marketing, except from Unity which was like: WE ALL could see that something ain't right, when High end pc's struggles with a game designed for standard hardware... 

It sucks about mods but i have taken a lesson to wait with mods until much later, because patches will remove mods because mods are a replacement of the original source, so it get replaced and rebooted with the original source, the dude should be happy it didn't break his save.



 

PSN: Opticstrike90
Steam: opticstrike90

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Baryonyx said:


I bought Fallout on PC, i am running everything on Ultra at solid 2k and 60fps with barely 1 frame dips. 
The only issues i found seem to be texture-glitches but nothing permanent, i actually expected the game to be glitchy but Fallout 4 is running like a pro on PC compared to earlier Bethesda games. 
So i had nothing in particular to bring up for the PC when it comes to marketing, except from Unity which was like: WE ALL could see that something ain't right, when High end pc's struggles with a game designed for standard hardware... 

It sucks about mods but i have taken a lesson to wait with mods until much later, because patches will remove mods because mods are a replacement of the original source, so it get replaced and rebooted with the original source, the dude should be happy it didn't break his save.

These are the patch notes on PC:

New Features

  • Number pad keys can now be used for remapping (PC)
  • Remapping Activate now works on Quick Container (PC)

Fixes

  • General memory and stability improvements
  • Performance improvements inside the Corvega Assembly Plant
  • Optimizations to skinned decal rendering
  • Fixed issue with player becoming stuck in terminals
  • Fixed issue where equipped weapons become locked after completing "Reunions"
  • Fixed issue with "When Freedom Calls" where the quest would not complete
  • During "Confidence Man" fixed issue where player’s health would continuously regenerate
  • Fixed crash related to jumping into water and reloading saved games
  • Fixed issue where Launcher would not save God Rays Quality setting properly (PC)

It will almost certainly be the same on XO when that patch goes live.  I play on PC, as well, and Corvega has been the worst area of the game for me by far, followed by the streets of Boston during sundown.  The problem has been shadows and the way the engine handles them.  Even people with PC specs well above the recommended levels have been discussing this.  There is no PS4 conspiracy.  The issues are pretty much the same everywhere.



It's being reported that the infinite caps exploit is gone. Why would people even do that? Caps fall like rain in this game. Actually, the only thing I've ever bought is copper or copper components so caps are nearly worthless.



Versus_Evil said:
So they dont fix all the issuers and fix the performance by downgrading the visuals...... Bethesda need to fucking admit that 1, this was a cross gen game at one point. 2, gamebyro is a fucking terrible engine and finally 3, theyre a lazy fucking developer. How can you downgrade the visuals to an already below par looking game?

The moment i got my gamebreaking bug I literally just sighed and thought "i didnt expect any better from Bethesda".... thats kinda sad smh.

CD really showed how bad a developer Bethesda really is this year and as someone who has bought everygame by them day one since Morrowind, i think Fallout 4 is the last day 1/week/month game.

Oh, yes, that makes sense.

The flying horse at the end is hilarous, by the way.



I see they did not remove the "Your SPECIAL" Dogmeat exploit yet....



psn- tokila

add me, the more the merrier.

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pokoko said:
Baryonyx said:


I bought Fallout on PC, i am running everything on Ultra at solid 2k and 60fps with barely 1 frame dips. 
The only issues i found seem to be texture-glitches but nothing permanent, i actually expected the game to be glitchy but Fallout 4 is running like a pro on PC compared to earlier Bethesda games. 
So i had nothing in particular to bring up for the PC when it comes to marketing, except from Unity which was like: WE ALL could see that something ain't right, when High end pc's struggles with a game designed for standard hardware... 

It sucks about mods but i have taken a lesson to wait with mods until much later, because patches will remove mods because mods are a replacement of the original source, so it get replaced and rebooted with the original source, the dude should be happy it didn't break his save.

These are the patch notes on PC:

New Features

  • Number pad keys can now be used for remapping (PC)
  • Remapping Activate now works on Quick Container (PC)

Fixes

  • General memory and stability improvements
  • Performance improvements inside the Corvega Assembly Plant
  • Optimizations to skinned decal rendering
  • Fixed issue with player becoming stuck in terminals
  • Fixed issue where equipped weapons become locked after completing "Reunions"
  • Fixed issue with "When Freedom Calls" where the quest would not complete
  • During "Confidence Man" fixed issue where player’s health would continuously regenerate
  • Fixed crash related to jumping into water and reloading saved games
  • Fixed issue where Launcher would not save God Rays Quality setting properly (PC)

It will almost certainly be the same on XO when that patch goes live.  I play on PC, as well, and Corvega has been the worst area of the game for me by far, followed by the streets of Boston during sundown.  The problem has been shadows and the way the engine handles them.  Even people with PC specs well above the recommended levels have been discussing this.  There is no PS4 conspiracy.  The issues are pretty much the same everywhere.

 

I have a Pc far above the highest recommendations, i am saying that i am not experiencing anything which i didn't expect from a Bethesda game, i am actually suprised it worked better even at 4k which the framerate is at 40fps, but this is one game out of them "all" which runs worse on the Microsoft competition's console then on Microsoft own console. Which still is a proven fact and can be seen on all tech analyse videos on the net, the Ps4 doesn't get patched up properly before 1-2 month's later. It's no longer a random accident and i assure you that it will continue for a while longer until PS gamers stop buying these games at launch. Not everyone got online and broken games will Hunt them till they get internet in their house, it's like everyone expect everyone to afford internet, it'anti- consumer friendly. Ofc the Xb1 get patched up as well but it still get the smoother experience at launch of their markedet games.



 

PSN: Opticstrike90
Steam: opticstrike90

pokoko said:
Versus_Evil said:
So they dont fix all the issuers and fix the performance by downgrading the visuals...... Bethesda need to fucking admit that 1, this was a cross gen game at one point. 2, gamebyro is a fucking terrible engine and finally 3, theyre a lazy fucking developer. How can you downgrade the visuals to an already below par looking game?

The moment i got my gamebreaking bug I literally just sighed and thought "i didnt expect any better from Bethesda".... thats kinda sad smh.

CD really showed how bad a developer Bethesda really is this year and as someone who has bought everygame by them day one since Morrowind, i think Fallout 4 is the last day 1/week/month game.

Oh, yes, that makes sense.

http://www.youtube.com/v/Uc6RnI47vTI

The flying horse at the end is hilarous, by the way.

http://www.youtube.com/v/q4tC-_p5-Cw

http://www.youtube.com/v/KpAGtIdANK4

Haha, I had most of those too, not the heads off one though, too creepy.
First patches also downgraded the visuals, made the pop in streaming worse and the frame rate in Novigrad never got much better. It seems more like CD learned from Bethesda. Spawning way up in the air and fall to your death, CD check, Bethesda check. Getting stuck having to reload CD check. Game freeze having to restart Bethesda check. Broken quests CD check, Bethesda check. Bad pathing CD check, Bethesda check. Floating items CD check, Items falling through the floor Bethesda check. Rag doll bugs CD check, Bethesda check.

The only difference between the two is I fully expected it from Bethesda and it's actually an improvement over any previous releases. Yet I expected better from CD and it's worse than TW2.



Versus_Evil said:
sabvre42 said:
They still haven't fixed the damn bug causing the 5th rank of the melee perk to break your damage :(.

I drop from +80% to +0% damage when I add the 5th rank.


Well, i didnt even need to load up the game to be dissapointed. Thanks for the heads up, looks like Witcher 3 can sit in my drive for another month.


I didn't actually test this. I made the assumption based on the patch notes. I'll need to actually grind up a level to test this the next time i spin up FO4.