pokoko said:
What on earth are you talking about? These same issues are on every version, including PC. On topic, relative to the PC patch that just came out, it does break many mods. Not texture replacements, those are still there, but mods that add functions. I was reading about one guy who used a mod to get around the settlement limit; when he started up the game after the patch, he found out that all his post-mod settlement additions were gone. Ouch. That must have been a horrible feeling. However, there are workarounds and he was able to revert back using those and a save file from when they were in place. Of course, mods right now are using unsanctioned methods since the offcial mod kit isn't out yet. That's why I've been using on a select few low-impact mods (mainly retextures) and one performance improvement mod. |
I bought Fallout on PC, i am running everything on Ultra at solid 2k and 60fps with barely 1 frame dips.
The only issues i found seem to be texture-glitches but nothing permanent, i actually expected the game to be glitchy but Fallout 4 is running like a pro on PC compared to earlier Bethesda games.
So i had nothing in particular to bring up for the PC when it comes to marketing, except from Unity which was like: WE ALL could see that something ain't right, when High end pc's struggles with a game designed for standard hardware...
It sucks about mods but i have taken a lesson to wait with mods until much later, because patches will remove mods because mods are a replacement of the original source, so it get replaced and rebooted with the original source, the dude should be happy it didn't break his save.

PSN: Opticstrike90
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