
Crowfall is incoming MMO (with strong RTS/survival feel), described as "Game of Thrones meets EVE online" - it already has over $7M of budget and 120 000+ registered followers, accumulated since Kickstarter in March 2015. By the way, building one's kingdom is like playing Tetris.
To skip the intro - you can find much more details (and images) in IGN's Crowfall Wiki, or you can check this Kickstarter video:
Besides USA east & west coast, they already have working test servers in EU, Asia , Australia etc. - of course, this matters a lot for PvP (latency). Access to alpha is kinda expensive, but there will be open beta i.e. free tests "this winter", requiring only site registration.
At this stage, it still looks rather like some kind of MOBA (small maps, 80 players max) than large scale game with sieges, alliances, politics and all that stuff. Anyway, here is some player made test footage - starting with siege & voxel destruction:
...then noob girl playing with fire (and couple Centaurs):
...and some Ranger PvP:
The most interesting part is - player's identity is tied to the crow-spirit and NOT the body - this should include frequent changes of class, race and sex!? In other words, once you die you'll have to fly and find a new corpse, unless you got alive friends and/or spare one nearby.
This, same as Crowfall's progression system, resembles Eve: spirit/body parallels pilot/ship, and bodies can be crafted (or even stolen/looted in some cases) through necromancy crafting skill - in qualities from white/green to epic or legendary, to use WoW terms. Here's a little story about death:

PS feel free to ask anything, good or bad - I'll be checking this for questions and comments. Also, couple useful(?) links:
- Official site...
- ...and it's FAQ;
- Classes;
- Crowfall reddit;
- MMORPG.com's Crowfall forums (want to read something bad about the game? Just check the titles!);
- Tetris 2, an early demo of world building "live" (just skip that awful acting in the beginning);
- How can you make Crowfall for less than $10m, and where is that money coming from? by it's technical director, Gordon Walton.









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