KiigelHeart said:
Yep I agree it really depends on the game you play, no need for standards. For example, framedips and screen tearing would be pain in the ass when playing Gears: UE, given the nature of the game where you have to perform your best constantly to get kills, but with intense and more casual Titanfall high-speed action screen tearing and dips don't bother me the slightest, gameplay is still smooth. |
It's for a reason that the top sellers get a lot of "free passes" and excessive sling on their games... because they deliver on what is important for their userbase so they will forgive what isn't important in that game, but the people that don't really care about it make a mount of the molehill of that problem.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."