Nope, got the PS3 platinum and only had a couple hard freezes.
They should... | |||
| ...take time to polish an... | 72 | 32.00% | |
| ...wait for Modders to fi... | 20 | 8.89% | |
| ...changes their engine, ... | 133 | 59.11% | |
| Total: | 225 | ||
Nope, got the PS3 platinum and only had a couple hard freezes.
Wouldn't it be nice if Bethesda leased the rights to the FOX Engine for Elder Scrolls 6 and future games?


Abun said:
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Maybe the problem lies with multiplatform development. Sticking to one piece of hardware is always easier.
It's also a trade off in content I guess. Infamous SS ran flawlessly, yet got accused of being too short. Fallout 4 400 hours of content, maybe with 60 it would have worked better. I don't have 400 hours to spend on it anyway, ridiculous amount of content.
John2290 said:
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Because it's great game and I dont find any similar game on market for me. Of Course that isn't good, but I expect that from them, same I expect from Nintendo to always deliver bug free and top polished game on release.
| spemanig said:
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I guess it's how you want to see it. For me, it's more of an unplayable mess a game that has bugged quests unable to be completed which also suffers from heavy stuttering when in crowded areas, than a game that suffers from heavy framerrate drops from time to time. Of course, I'd prefer a game with none of the previous issues, but those - in conjunction with being awesomely fun - are not so common. For me, imagination and charm means much more even if the game is a trainwreck in it's technical side; which doesn't seem to be the case in Fallout 4 (not in comparison to Skyrim, at least).
Pretty well said. Fallout 4 does seem to have an incredible gameplay, but graphics and bugs shouldn't have a free pass because of that since games are supposed to be functional. I find it hilarious that several PC gamers jump into a conversation explaining how mods can fix problems to make the game playable on their platform. Why the free pass? Why excusing a game that functions poorly across all three platforms? I like good graphics, but I prefer a solid gameplay. But when drastic framerate drops and bugs and crashes interfere, it definitely affects gameplay.
They have made this mistake a bunch of times before with Fallout 3, New Vegas and Skyrim, and they just swept it under the carpet. But the mound of dirt is so obvious to everyone that Bethesda's most rabid defenders justify that the dirt under the carpet bothers no one.
| Wright said: I guess it's how you want to see it. For me, it's more of an unplayable mess a game that has bugged quests unable to be completed which also suffers from heavy stuttering when in crowded areas, than a game that suffers from heavy framerrate drops from time to time. Of course, I'd prefer a game with none of the previous issues, but those - in conjunction with being awesomely fun - are not so common. For me, imagination and charm means much more even if the game is a trainwreck in it's technical side; which doesn't seem to be the case in Fallout 4 (not in comparison to Skyrim, at least). |
I'm not on this Witcher vs. Fallout escapade - they both have issues and both are unacceptable to me. It blows my mind that this kind of shit is just seen as okay and dealt with.
| spemanig said:
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Fair enough, then.
SvennoJ said:
Maybe the problem lies with multiplatform development. Sticking to one piece of hardware is always easier. |
It's not the multiplatform nature as much as the size and budget of their team combined with such an old engine. Bethesda Game Studio is actually not that big a team. Skyrim was made by under 100 people, iirc. That's big, but not compared to other big sandbox or open world RPG teams. And they're relatively restrained when it comes to the extravagance. And this does them no favors dealing with the aging engine.
Ruler said:
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The currency is not undervalued, why would that be?
I don't know how much IT guys earn in US, but in Poland they earn a lot in comparison to other professions. This is surely because of the fact that programmers can find a job in any country in the world as language isn't really a problem. In the case of Poland, our neighbour is the richest country in Europe, so the brain draining is real
and Polish companies have to pay competitive wages. Also The Witcher team was very international, with people from all over the world, so they have to pay enough to attract these people. Witcher 3 isn't a game made is a shack or garage, they have prime talent and had to pay these people. Hence, I have no idea how they managed to get the budget so low. They surely pay a bit less, but it's not like they are paying in peanuts. I guess it's more the consequence of money being wasted in bigger companies and CD Projekt RED being governed more effectively. Efficiency is huge companies is much lower than is smaller ones. I guess we'll see when we get to know the numbers for Cyberpunk 2077 
Wii U is a GCN 2 - I called it months before the release!
My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/
My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.