mZuzek said:
If we're counting remakes, yeah, but I don't think it's the best way to go about it. |
Well, some would say going by the sales of a game on two systems isn't the best way of going about it. But it is what it is.
So... will it make it | |||
| Yes | 20 | 11.83% | |
| No | 62 | 36.69% | |
| Maybe | 30 | 17.75% | |
| You're Crazy! | 57 | 33.73% | |
| Total: | 169 | ||
mZuzek said:
If we're counting remakes, yeah, but I don't think it's the best way to go about it. |
Well, some would say going by the sales of a game on two systems isn't the best way of going about it. But it is what it is.
| DannyDesario said: Skyward Sword sold 4 million on a 100+ million install base, compared to Twilight Princess selling 7 million on wii and 1.59 million on GC. Zelda isn't in its prime anymore man, there is no chance of the NX moving units in general without 3rd party support which is highly doubtful at this point. This is way too farfetched. |
Skyward required addon in order to be played and basically came on platform that everybody already abandoned by migrating in PS3/Xbox360 and mobiles, while TP was launch title. That is pretty big difrence.
Highly unlikely...
Maybe so if this game is cross gen though :/
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Slarvax said:
Oh shit. I misread the whole thread XD I thought this was about Twilight Princess HD, not Zelda U. Sorry about that. I dumbed out on this one :( |
Ah, ok then. Don't worry, TPHD is in everybody's minds. :P
Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

RolStoppable said:
Puzzles were certainly not more difficult to program than combat. For example, the NES housed the Adventures of Lolo series which is nothing but puzzles. Likewise, the grandfather of block-pushing puzzles (Sokoban) already existed before the original The Legend of Zelda went into development. When you take the execution of combat and puzzles during the 1980s on a broad level into account, there's simply no way that one can conclude that combat was easier to program. Something that requires precise controls is always more difficult to do than something that can get away with a relaxed pace. This hasn't changed and it's also the main reason why nowadays indie games are often infused with lots of puzzles. When Ocarina of Time released, the 3D era was still in an early stage. The dynamic of the combat in Zelda also shifted to one-on-one battles instead of constant groups of enemies, because the camera in a 3D space is a challenge. Puzzles don't generate the same problem because the player gets ample time to readjust the camera position. |
Alright, sounds like a fair and plausible argument. It's indeed true more complicated things had already been done on NES regardless.
| StarOcean said: So besides a Link render and a data mined image is there any proof this thing isn't just a hypothetical game? |
We're talking about the mainline Zelda, not about TP HD. :P
Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

LipeJJ said:
We're talking about the mainline Zelda, not about TP HD. :P |
See? It wasn't only me.

Bet with bluedawgs: I say Switch will outsell PS4 in 2018, he says PS4 will outsell Switch. He's now permabanned, but the bet will remain in my sig.
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Slarvax said:
See? It wasn't only me.
|
Yeah, I think maybe it's the "HD" that is confusing people. :P
Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

LipeJJ said:
|
Tbf, that "almost" fit for Zelda HD too. Outside of a teaser and a couple of minutes of off-screen gameplay, what do we have of the game? Only hope and dreams.
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