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Forums - Sony - What really made the Playstation Vita a failure? (I DON'T GET IT!!)

Shadow1980 said:
Lawlight said:

For the price, didn't the 3DS get a $50 price cut like 3 months after release? Sales got boosted 2 or 3 times thanks to new revisions. So, while 50M sounds good on paper, lots of things had to happen to get to that number (early price cut, multiple revisions in quick succession, MH).

Yes, it did get a price cut early on (it was more like six months), but at launch the 3DS was by far the most expensive Nintendo handheld ever in both adjusted and non-adjusted prices. Even after the price cut the 3DS was and is still the most expensive Nintendo handheld ever. 




Just from the Europe perspective (as this is where I live so this is what I see in our market), Nintendo were late to reduce the price, however from a £229.99 launch price in February, by May, UK retailers were selling the 3DS for £159.99 it's launch sales were so slow with many of the launch titles reduced from £34.99 to £19.99.

It was certainly a very steep launch price (for comparison, PSP was £179.99 at launch). I think actual cost of entry has also been a major hinderance to the Wii U, but that is for another topic.



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i own a vita but for me I think one of the biggest turn offs for the unit are the overpriced memory cards



PSN & XBOX GT : cutzman25

Didn't have good games. Not rocket science here.



Still the best handheld gaming device I've owned. Unfortunately, it entered the market just as mobile gaming began to hit its stride.

I lived through the nascency of mobile gaming in 2007-2008 when decent games were far and in-between, being developed off the $.99 model that eventually gave way to the free to play/freemium model.

I've all but stopped playing mobile games since, but the iPhone I always have on me would take care of that if I were inclined to play.

I was never a huge PSP user although it did much of what people use smartphones for now before they were ubiquitous, minus the all important phone/text/social media.

The 3DS saw extremely reduced use after the first year, partly because of the PSV. Still a good game platform, just not a daily use device as it's really only for Nintendo style games.

As much as I liked the PSV (still like it), I simply had no reason to carry it around anywhere since I was really only using it for PSV games and the odd classic PSP/PSOne game. That right there essentially made it an orphaned device as it never became a regular part of my daily life the way the "Vita" was envisioned by its developers. I had an iPhone and I still have one as that is my daily use do all device.

The PSV's fate was essentially sealed simply due to the installed user base following the first year.



I didn't have a problem with the games.

The games by in large have been great. They aren't killer app, must buy games (there were a handful of those in the first year or two at which point these higher budget games were going to a tiny audience of PSV owners) but certainly a lot more worthy of gaming time than the typical mobile game. I just don't think the difference in price or more importantly, having to carry around another device on which to play them merits using one on a regular basis.

If I had one jarring complaint about the PSV, it would have been the proprietary memory card, which I fully understand exist to subsidize PSV hardware sales. Unfortunately, it's hard to come to terms with having to pay that much for storage on top of the price of the games themselves, which are priced the same as the retail chip based units.

The irony with the memory card pricing is that if they were cheaper, I would have bought far more games as it became quite a hassle to juggle which games I wanted to keep on memory cards.

The end result; unless I want to delete one game, it's either buy a retail copy or don't even bother at all since must play games on the platform are quite rare.

The same goes with apps and media. Since storage comes at such a premium, why would I use it for storing and watching media content? The answer is I don't.



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1) Smartphones.

PSP days were when the iPhone 2G was the coolest thing ever launched.

Vita is living in a mobile battle where smartphones have 2k resolution, 4k video, and so on.

2) Memory

Nothing I need to add on. Sony could've been smart and simply use micro SD cards, but instead they screw up.

3) Not necessary.

What must-play games are on the Vita, but not on the PS4? Nothing. Reason why 3DS has good sales is because many games on it can't be played on Wii U.



 

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Shadow1980 said:
Lawlight said:


Not everything looks bad compared to the 3DS (PS2).

You mean the DS. And at its peak the DS did vastly better than the PS2. In the U.S., the PS2 sold about 8.58M in 2002, it's best year on the market. Its second-best year was 2003, where it sold about 6.4M, and 2001 was slightly less than that. Meanwhile, the DS sold 8.43M in 2007, 9.95M in 2008, 11.2M in 2009, and 8.56M in 2010. Not only did the DS sell better than the PS2 in the U.S. in its best years, but it also outsold it lifetime (53.6M vs. 46.7M) and it did so in only six years. In Japan the DS squashed the PS2 33M to 22M, and at its peak the DS was consistently selling over 100k per week for almost a year and a half according to Media Create, something the PS2 was never capable of doing (it managed only three non-holiday weeks where it sold over 100k and it averaged well below that at its peak). In its best year in Japan, the DS sold 8.36M, whereas the PS2 sold only 3.72M at its peak. In Europe the PS2 did best the DS in lifetime sales by several million units, but again we must remember that the DS had a shorter life cycle, being essentially dead in the water by 2012. It appears that the deciding factor for the PS2 was the rest of the world. According to VGC, minor markets bought just under half as many DSs as they did PS2s.

The PS2 holds up as well as it does against the DS mainly because it has good strong legs, continuing to get decent sales several years into the seventh generation and enjoying the longest life of any console ever (excepting the NES's run in Japan). But the DS bested the PS2 in the U.S. and Japan and isn't too far behind the PS2 in Europe.

For the price, didn't the 3DS get a $50 price cut like 3 months after release? Sales got boosted 2 or 3 times thanks to new revisions. So, while 50M sounds good on paper, lots of things had to happen to get to that number (early price cut, multiple revisions in quick succession, MH).

Yes, it did get a price cut early on (it was more like six months), but at launch the 3DS was by far the most expensive Nintendo handheld ever in both adjusted and non-adjusted prices. Even after the price cut the 3DS was and is still the most expensive Nintendo handheld ever. At least for the standard models. The 2DS was slightly cheaper than the DS Lite was at launch and about the same as what the GBA was, but let's be honest, the 2DS was a downgrade, not just a 3D-less 3DS. It's the only notable hardware revision (aside from maybe the GBA Micro) to not offer actual improvements over previous models. It was definitely a case of getting what you pay for, and that's reflected in sales that, according to Nintendo's shipment data, are very poor and only a small fraction of overall 3DS sales (probably why they never bothered with Japan).

I think the fact that Nintendo is going mobile and merging their console/handheld says it all.

Has this "Fusion" idea been confirmed yet, or is that still just rumors and heresay?




And the DS came close to the PS2 cause they marketed it to the casual audience. Not really something to praise.

The 3DS still got a 32% price cut though. At $170, it was the same price as the DSi at launch and the DSi XL at launch. With inflation, it's the same price as the GB and cheaper than the DS.

Not confirmed but Nintendo talked about it for a reason. And I don't think they can afford to make a dedicated handheld console.



The market changed.

With better support (1st and 3rd) Vita could have certainly sold better, but Vita was pretty much a failure from the start.



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greenmedic88 said:
I didn't have a problem with the games.

The games by in large have been great. They aren't killer app, must buy games (there were a handful of those in the first year or two at which point these higher budget games were going to a tiny audience of PSV owners) but certainly a lot more worthy of gaming time than the typical mobile game. I just don't think the difference in price or more importantly, having to carry around another device on which to play them merits using one on a regular basis.

If I had one jarring complaint about the PSV, it would have been the proprietary memory card, which I fully understand exist to subsidize PSV hardware sales. Unfortunately, it's hard to come to terms with having to pay that much for storage on top of the price of the games themselves, which are priced the same as the retail chip based units.

The irony with the memory card pricing is that if they were cheaper, I would have bought far more games as it became quite a hassle to juggle which games I wanted to keep on memory cards.

The end result; unless I want to delete one game, it's either buy a retail copy or don't even bother at all since must play games on the platform are quite rare.

The same goes with apps and media. Since storage comes at such a premium, why would I use it for storing and watching media content? The answer is I don't.

You and I are the same.  I bought a 32gb memory card  for $100 the day before the Vita released.  I decided to save card space by only buying Vita games via physical media.  I also got a "free" 8gb memory card with my Vita carrying case.

 

The 32gb card still filled to capacity in virtually no time and the 8gb card never got used because switching cards (at the time) would cause my carefully organized games to scatter like dust in the wind.

 

In the end, it almost feels like Sony didn't want me to buy games! When my carrying case filled up (16 physical titles) and my 32gb card filled up, I was done.  Not a single song or movie because there was simply no place to store them.  



Shadow1980 said:
Lawlight said:


And the DS came close to the PS2 cause they marketed it to the casual audience. Not really something to praise.

In other words, the DS shouldn't be considered the bar for handhelds. Like I said.

The 3DS still got a 32% price cut though. At $170, it was the same price as the DSi at launch and the DSi XL at launch. With inflation, it's the same price as the GB and cheaper than the DS.

The DSi & DSi XL weren't a huge chunk of the DS's sales, though, mainly because they were released late in the system's life. DS sales first took off when the DS Lite was released. The DS Lite was the bulk of DS sales and was cheaper than the 3DS.

Not confirmed but Nintendo talked about it for a reason. And I don't think they can afford to make a dedicated handheld console.

Until we have something more concrete, I'm going to take any rumors about the NX with a grain of salt. Personally, I think a "Fusion" device is very risky as they'd be putting all their eggs in one basket. If it sells like the 3DS, then great, but if it bombs like the Wii U then Nintendo could very well end up having to go third-party. I think they should keep their consoles and handhelds separate.



1. I agree. We can use the PSP or GB if you want.

2. Yes, they were. 57.79M DSes were sold after their release (not including the first holiday when the DSi was released). Also, don't forget that following the price drop, it was cheaper than the DS and GB.

3. Personally, I think that they cannot afford to do that. Development costs are too high to have to create separate games for 2 systems.