I use this feature quite a bit on my Wii U/3DS, so I hope they implement it before I pick up a PS4.
I use this feature quite a bit on my Wii U/3DS, so I hope they implement it before I pick up a PS4.
Sixteenvolt420 said:
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It's still intimidating. And what happens to the stuff I already have on the built in HDD?
It's not a needed feature.Some games do show your play time though through the save file.Most of the features people cry about not having are useless anyway.
d21lewis said:
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You transfer it over to the new one.

Sixteenvolt420 said:
You transfer it over to the new one. |
But how? Copy it to another HDD by connecting it to a PC? Portable HDD (which is the problem in the first place)? The cloud?
I'm sure it's a simple process but not easier than just plugging and playing. Even the Ouya and Xbox 360 allow this.
sabvre42 said:
Its called prioritization. In a REAL programming environment it takes a lot more than rogue programming. |
I know it takes. That's why I said a couple of hours instead of an hour. If it's a programmer less familiar with the system, it ought to take even longer. But overall, it shouldn't be a big job. And the feature also directly add value to their services, so it should be pretty high up on the priority list in my opinion.
Zkuq said:
I know it takes. That's why I said a couple of hours instead of an hour. If it's a programmer less familiar with the system, it ought to take even longer. But overall, it shouldn't be a big job. And the feature also directly add value to their services, so it should be pretty high up on the priority list in my opinion. |
There is requirement gathering; requirements writing; design + design review; code writing; code review; quality assurance testing; uat testing; patch creation (a patch doesn't USUALLY overwrite the entire code.... just the modified DLLs).
On top of that you also have significant UX work in order to implement a user friendly system -- and ANYTHING UX requires insane design and test work.
Your "hours of work" is more than likely an entire 2-4 week sprint for a small dev team, and probably costs closer to $50,000 in development overhead before the database costs of storing all this data.
In terms of a DB schema (if they chose relational)
You'd need a table (billions of records) that stores Userid, game, begin date, time spent, etc
You'd need an additional table with every single game ever released (which would require SUBSTANTIAL work to build).
ETC
If you aren't a developer, you don't understand the amount of work that is required for what appears like a minor change.
There is somewhat of a joy when you open up Steam and see you have played 1000+ hours in a game that it would be interesting to see in the long run on the PS4. I also enjoy seeing the stat on Xbox One especially when I got 100% in Sunset Overdrive then look at how much time I spent finding shoes and neon signs :D
d21lewis said:
I'm sure it's a simple process but not easier than just plugging and playing. Even the Ouya and Xbox 360 allow this. |
It's an extremely simple process. Transfer your stuff to the cloud, a thumbdrive, or whatever else you want, then over to the new HDD once it's installed. The whole process takes all of about 15-20 minutes, including the HDD removal and installation. No need to ever plug something into your PS4 ever again, other than to charge your controller.
