Wyrdness said:
Pavolink said:
Played recently, like a week ago. I can tell you: it's SMB3 in a 3D space, that's why I like.
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So have I, it's only really like SMB3 in a few certain levels but not in overall design, it's a mix up of every game in the franchise.
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Let's start:
Map is like SMB3. Diferent themed worlds. So first and important thing to mention because this is what people get as the first impression. 3D series have a hub world to explore and discover new worlds to explore.
Flagpoles are 2D elements. Flagpoles means you reach your destination. Stars belongs to 3D Marios. Stars means you completed your objective, like solving a puzzle.
Timer, another 2D element. You have to move fast to reach your destination (flagpoles). Timers don't go along 3D Series because you need a lot of time to explore. Meanwhile, in the 2D series is necessary to play with the feel of urgency.
8 direction movement, no "real 3D" move.
Green Stars, Coin Stars, Comet Stars, Dinasours Coins. Whatever you want to call, those belongs to the 2D series. Collectables hard to find/reach and more with timed levels. In the 3D series, the only thing you have to collect are Stars. Sunshine tried with the blue coins but at the end those were used to obtain even more Stars (Shine Sprites).
Levels. In the 2D series like in 3D Worlds the level is used only one time, you beat it, you progress. In the 3D series, you have different worlds to explore time and time again and do different objectives in the same location.
BTW, let's remember that SM3DWorld is the succesor of 3D Land, a game that was announced as an approach to reach the 2D series fan base with a "3D" installment.