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Forums - Nintendo - How likely is in your opinion a Zelda U port on the next Nintendo home console ?

Wyrdness said:
bigtakilla said:

But those are increadibly graphics intensive, no doubt they would not run as well but Mario isn't going to run on the Fox Engine, lol. The fact that those games can run at all is proof that Mario could work. And Mario heavily focusing on the consoles gimmick?... Not Mario Galaxy, or Mario 3D World. You only used motion controls to point the star curser to the star pieces in Galaxy, and only used the gamepad to find hidden blocks... So the past 3 Mario games (Galaxy 1 and 2 and 3D World) have not really been completely dependent on the gimmick of the console, and before that there really weren't any gimmicks on the controller design.


Not entirely true as Galaxy had certain designs in various levels that utilize the console's features, like using motion controls for balancing on a ball in one level to navigate a course or using the pointer to control air flow in another to move Mario trapped in a bubble through hazards or even in in space using the point to have the gravity grab Mario. The features were used quite notably.

But gyroscope is not motion controls. All the controlers have gyroscope so this would be left in tact. Air flow could be used with the  touch screen, more than likely with little effort on the devs part.



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bigtakilla said:

But gyroscope is not motion controls. All the controlers have gyroscope so this would be left in tact. Air flow could be used with the  touch screen, more than likely with little effort on the devs part.


It is motion control in how it was done on the Wii by moving the controller, the point isn't what a desigin can also be executed with it's that it was utilized with that feature for that particular experience. An inventory for example can be done with out a touch screen but it feels different as ZombiU proved, Deus Ex is far superior on the Wii U then any other platform as a result of similar design imo.



And what if it is already being developped for NX and it's the Wii U that's going to get a dumbed-down port?



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.

Wyrdness said:
bigtakilla said:

But gyroscope is not motion controls. All the controlers have gyroscope so this would be left in tact. Air flow could be used with the  touch screen, more than likely with little effort on the devs part.


It is motion control in how it was done on the Wii by moving the controller, the point isn't what a desigin can also be executed with it's that it was utilized with that feature for that particular experience. An inventory for example can be done with out a touch screen but it feels different as ZombiU proved, Deus Ex is far superior on the Wii U then any other platform as a result of similar design imo.

 

I believe Deus Ex works on PS3+PSVita the same way it does on Wii U? Damn, I wish devs were using this possibility with PS4+PSV



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.

Wyrdness said:
bigtakilla said:

But gyroscope is not motion controls. All the controlers have gyroscope so this would be left in tact. Air flow could be used with the  touch screen, more than likely with little effort on the devs part.


It is motion control in how it was done on the Wii by moving the controller, the point isn't what a desigin can also be executed with it's that it was utilized with that feature for that particular experience. An inventory for example can be done with out a touch screen but it feels different as ZombiU proved, Deus Ex is far superior on the Wii U then any other platform as a result of similar design imo.

Okay, it is motion controlled by how you move the controller, but all controllers have gyroscopes. The PS3 could do it.



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bigtakilla said:
Wyrdness said:


It is motion control in how it was done on the Wii by moving the controller, the point isn't what a desigin can also be executed with it's that it was utilized with that feature for that particular experience. An inventory for example can be done with out a touch screen but it feels different as ZombiU proved, Deus Ex is far superior on the Wii U then any other platform as a result of similar design imo.

Okay, it is motion controlled by how you move the controller, but all controllers have gyroscopes. The PS3 could do it.


Yet the 360 couldn't so? He's still right in that the game played to the console's features.



Wyrdness said:
bigtakilla said:

Okay, it is motion controlled by how you move the controller, but all controllers have gyroscopes. The PS3 could do it.


Yet the 360 couldn't so? He's still right in that the game played to the console's features

 

But it's one that can be replicated without changing the gamepad.... So how am I not right?....



bigtakilla said:
SJReiter said:
So the issue I've always had with this theory is that it would mean either the game releases in 2017, or NX launches in 2016. I always assumed (and still do) that NX would launch in 2017, so if Zelda U launches in 2016 it wouldn't really make much sense to port it. For Twilight Princess, it came out for the GameCube just a couple weeks after releasing for the Wii. If Zelda U comes out for NX a year after launching on the Wii U, I don't really see what the point would be, and hence believe it to be unlikely.

Then from a business stand point, why don't they make a 3D mario game in the vein of Galaxy and and make that multigen? It seems they would make a LOOOOOOOOOT (I mean it is honestly not even remotely close) more money that way. We can pretty much assume one of those is in the works too.

Big difference is that for 3D Mario game they need around 2 years to development but for Zelda they need almost twice of that time, so much more development time and resources than Mario game, so from that standpoint Zelda is good choice for porting, especially if installed base is low like Wii Us.

New 3D Mario is almost certain for NX launch, but next Zelda after Zelda U will probably come around 2019, Nintendo can easily make another 3D Mario game before another Zelda come.



Scisca said:
And what if it is already being developped for NX and it's the Wii U that's going to get a dumbed-down port?

Well Zelda development for Wii U started in 2011-2012, and porting to NX probably started this year when they annaunced delay for game. So hardly that Wii U version can be dumbed-down port.



bigtakilla said:
Wyrdness said:
bigtakilla said:

Okay, it is motion controlled by how you move the controller, but all controllers have gyroscopes. The PS3 could do it.


Yet the 360 couldn't so? He's still right in that the game played to the console's features

 

But it's one that can be replicated without changing the gamepad.... So how am I not right?....


Because his point was that each game plays to the feature of the console which they did, using the gamepad to execute a design may not give the exact same experience either.