- A vertical slice is a portion of a game which acts as a proof of concept for stakeholders before they agree to fund the rest. It is not the same thing as a prototype in that it is expected to look of final quality and play like the final game.
- Ninja Theory shared they had retired a vertical slice from the PS4/PC upcoming game.
- NT said in Twitter:
Retiring a vertical slice and moving on into full production is good news. It is not starting again, it is moving forward as expected.
— Ninja Theory (@NinjaTheory) September 10, 2015
1.Concept
2. Design
3. Prototyping
4. Vertical Slice
5. Production <---- we are here!
6. Polish & Balance
7.Release
— Ninja Theory (@NinjaTheory) September 10, 2015
@PS4Germany We are not starting the game development again. Production is a phase of dev that we are just moving into. Now we build the game
— Ninja Theory (@NinjaTheory) September 10, 2015
We are committed to the open development of #Hellblade from 1st playable (vertical slice) to last as the positives outweigh the risks.
— Ninja Theory (@NinjaTheory) September 10, 2015
https://www.youtube.com/watch?v=cH3DMUXpE3A
https://www.youtube.com/watch?v=1y-YsBhZUDQ
Nintendo is selling their IPs to Microsoft and this is true because:
http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1









