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Forums - Nintendo Discussion - Official Super Mario Maker Thread - Mario Maker for 3DS has been released?! Ok...

 

Are you excited for the new update

Yes 16 88.89%
 
No 2 11.11%
 
Total:18
SvennoJ said:
cyberninja45 said:
 


Nice. I do hv a better version of it offline where the auto lifts dips virtically a little at the end to give more time for the final jump tho. I was expecting to hear more about the  bouncing on 3 flying koopas part cus thats where all the deaths seem to pile up. 

And yea wiggler pit is not meant to be a preferable path at all lol. I actually made it easier in the last minute before uploading.

Yeah, the 3 koopa part has many failure possibilities.
- You end up jumping against the edge of the screen if you start too soon, little cloud platform doesn't appear fast enough.
- You wait long enough but lose the hammer bros lottery with a bad seqence of hammers.
- You wait too long and the height difference is too much to the last one.
It took me a while to figure out the sweet spot to jump, just before the hammer bros starts throwing, but just late enough for the cloud platform to slide into  the screen.

The green shell was a bit misleading, it seemed to just be there to get the mushroom at the beginning. It took a while to realize you were supposed to carry it along and ignore the mushroom power up.


Waaat? the whole point was to hit the flying boxes with the shell. Its the title of the thing

So you didnt kill the hammer bro before the jump?

and why ignore the mushroom?



My 3ds friendcode: 5413-0232-9676 (G-cyber)



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I think Mike gave me the third medal.



Samus Aran said:

I think Mike gave me the third medal.

Yep, I played you latest level, it was fun but I´m starting to get worried about the way you use yoshi, Do you enjoy torturing those poor dinosaurs?



                                                                                     

New level! Probably my favorite that I've made so far, just because I love the aesthetic. It's very simple, but probably one of the harder ones I've made (which isn't saying much, but still). 

I'd really appreciate some stars! I mean, you don't have to star any of my levels if you don't like them (obviously), just saying it would really help me out. This is my 7th upload and I still have 16 more stars to get until I can upload any more after 10. I'll likely end up deleting the two levels that gave me almost no stars, but I'd love to not have to do that.



Official Tokyo Mirage Sessions #FE Thread

                                      

Goodness, I have so much to catch up on.... O: I'll post mine soon.



 

              

Dance my pretties!

The Official Art Thread      -      The Official Manga Thread      -      The Official Starbound Thread

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Skullwaker said:

New level! Probably my favorite that I've made so far, just because I love the aesthetic. It's very simple, but probably one of the harder ones I've made (which isn't saying much, but still). 

I'd really appreciate some stars! I mean, you don't have to star any of my levels if you don't like them (obviously), just saying it would really help me out. This is my 7th upload and I still have 16 more stars to get until I can upload any more after 10. I'll likely end up deleting the two levels that gave me almost no stars, but I'd love to not have to do that.

If you want more stars just make and auto-play level or something like that. Unfortunately that´s the way it works hard levels don´t get as much love as easy auto-play ones. Once I finish my new level I´ll play yours.



                                                                                     

Mike321 said:
If you want more stars just make and auto-play level or something like that. Unfortunately that´s the way it works hard levels don´t get as much love as easy auto-play ones. Once I finish my new level I´ll play yours.

Unfortunately I think you're right. I'll have to sell out and make an auto play level next.

And thanks!



Official Tokyo Mirage Sessions #FE Thread

                                      

There, I've put up the most final version of my green shell level. No flying turtles in the beginning so hope it gets a better clear rate. I'll leave it up a few days and if it seems more "popular" than the last I'll delete the last.



My 3ds friendcode: 5413-0232-9676 (G-cyber)



cyberninja45 said:
 


Waaat? the whole point was to hit the flying boxes with the shell. Its the title of the thing

So you didnt kill the hammer bro before the jump?

and why ignore the mushroom?

Ah, now I feel dumb. I didn't think about picking the shell back up after using it, just keep the y button pressed doh! First I only used it to get the mushroom and moved on with the shell scrolling out of the screen. Now the level makes sense. It still took me another 20 tries to get to the finish that way. Apart from the struggles of carrying a shell around making sure to catch it and always stuck in run mode, 3 times the timing was off in the final section. Twice the blue platform moved too far ahead and the third time it fell behind. When you come out of the pipe the screen is set in the right position. I guess you can go over the cannons too, yet the screen didn't scroll fast enough to let me get the feather nor the next koopa. I guess I need to release the shell later. Auto scroll levels fix some things, break others :/ Fun mechanic anyway, re-usable shells.



cyberninja45 said:
There, I've put up the most final version version of my green shell level. No flying turtles in the beginning so hope it gets a better clear rate. I'll leave it up a few days and if it seems more "popular" than the last I'll delete the last.

At 50% for now, managed to repeat it on my 2nd attempt this time :)