SvennoJ said:
cyberninja45 said:
Nice. I do hv a better version of it offline where the auto lifts dips virtically a little at the end to give more time for the final jump tho. I was expecting to hear more about the bouncing on 3 flying koopas part cus thats where all the deaths seem to pile up.
And yea wiggler pit is not meant to be a preferable path at all lol. I actually made it easier in the last minute before uploading.
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Yeah, the 3 koopa part has many failure possibilities. - You end up jumping against the edge of the screen if you start too soon, little cloud platform doesn't appear fast enough. - You wait long enough but lose the hammer bros lottery with a bad seqence of hammers. - You wait too long and the height difference is too much to the last one. It took me a while to figure out the sweet spot to jump, just before the hammer bros starts throwing, but just late enough for the cloud platform to slide into the screen.
The green shell was a bit misleading, it seemed to just be there to get the mushroom at the beginning. It took a while to realize you were supposed to carry it along and ignore the mushroom power up.
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Waaat? the whole point was to hit the flying boxes with the shell. Its the title of the thing
So you didnt kill the hammer bro before the jump?
and why ignore the mushroom?