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Forums - Gaming - My take on Rise of the Tomb Raider after the Gamescom demo

Risthel said:
SvennoJ said:
The reboot wasn't bad but I quickly got tired of shooting people. Higher kill count doesn't make a better game. I'm hoping the bigger tombs are worth it as they were just 5 minute distractions in the reboot. I remember less of the reboot than of the first 2 games, so yes, forgettable.

The exploration in that footage looks linear and scripted and platforming looks very automatic like Uncharted. Maybe the puzzles begin where the footage ends at 10:46. Some huge deserted tombs to sink your teeth in, get lost for an hour trying to figure out the pieces of a huge interconnected puzzle. I'm still hoping that's in there somewhere.


That's what I've been saying, you can't call your game Tomb Raider without having exploration and puzzles. It's really the only thing that can make this game a bit different. The developers said that there are going to be more tombs, but if they are all scripted like this or a tiny room like in the prequel, meh... 

 

[Spoilers about the first TR in this post] 

 

I think (still not sure about it) that the real problem about the first game is that it is a 2 hours game turned into a 10~ hours game.

 

It's the same thing all game : you infiltrate a place, you have a few skirmishes, and you arrive at the center of the place, you have a cinematic, a huge gunfight, explosions, and Lara barely escape the burning place with a QTE (everything always burn and explode, even without any reason), falling into a new cave or forest where you begin the exact same thing. Village, temple, ship, temple again, fortress, always the same scenario. 

The gunfights are always exactly the same with only 4 different AI (shooting from afar with gun and explosives, rushing to close combat, coming at you with a rope, or the guys with shields... that's basically it), and always the same setup (same positions for the crates, ropes, everything). If you've seen one gunfight, you've seen them all, and you can know in advance any bad guy position and move when you enter the next room. 

 

Even the story is a 2 hours one! The bad guy kidnapped your friend and you go to save her and stop his ritual. That's it, the only twist is that you free her once and he get her back after. A few useless and almost unseen before sidekicks can even die in the process, and I don't think anyone cared about their (poorly done) deaths. No character development or anything like that, except for the fact that (the unbearable) Lara says "Oh my god, I killed someone, but I had no choice", and a few minutes later "Run for your life bastards, I'LL KILL YOU ALL!"....

 

That's what has been bothering me yesterday when I finished it. Once you've done the first few hours of the game, it's exactly the same gameplay, same plot, same situations for the rest of the game. The only thing left is the climbing simulator, also repetitive but at least pretty cool.

 

So a really decent game, but way too repetitive, too cringe worthy at times (the Bollywood reference is spot on!), and too much "I wanna be Uncharted but with a dark and serious tone" to be a good game. And not enough exploration, tombs (and too many gunfights) to be a Tomb Raider, of course. 

 

And you don't have cool boss fights anymore, the only "bosses" you have are boring "QTE fights" :(



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binary solo said:
I liked the reboot game. But it lacked something compared to Lara's long lost American cousin Nate Drake. I quite like re-playing Uncharted. But with TR 2013 once I finished the game I put it down and have not for a moment felt like running through it a second time.


We are two sides of the same coin.  I bought all three Uncharted games (four if you count the Vita).  Only gave the first a second look after the trophy patch and couldn't finish the museum of the second game.  Showed of the graphics to Uncharted 3 to my mom (she thought it was a movie!) but never felt compelled to play any of them a second time.  Meanwhile, I bought and replayed Tomb Raider on 360 (day one), PS4 (day one--it's why I bought the console!), and PS3 (PS+).

 

Not as acclaimed as Uncharted but I love it much more.  Search my Trophy Achievements, Luke. You know it to be true!  Heck, I started playing DE on PS4 about a month ago and some Vgchartz guy (PSN name was Legendary Look) began sending me all kinds of messages via PSN calling me dumb for liking Tomb Raider.  He said U4 would be the last Uncharted so "who will Tomb Raider steal from, then? ". My head exploded.



The next TR is a day one purchase so I'm avoiding any videos. I'm very excited for it, though.



It looks good to me. I thought the previous could only really be improved by having more and better puzzles, as well as some more effort into the plot. Can't tell if these are happening or not. I'll see when it launches in 2016



d21lewis said:
binary solo said:
I liked the reboot game. But it lacked something compared to Lara's long lost American cousin Nate Drake. I quite like re-playing Uncharted. But with TR 2013 once I finished the game I put it down and have not for a moment felt like running through it a second time.


We are two sides of the same coin.  I bought all three Uncharted games (four if you count the Vita).  Only gave the first a second look after the trophy patch and couldn't finish the museum of the second game.  Showed of the graphics to Uncharted 3 to my mom (she thought it was a movie!) but never felt compelled to play any of them a second time.  Meanwhile, I bought and replayed Tomb Raider on 360 (day one), PS4 (day one--it's why I bought the console!), and PS3 (PS+).

 

Not as acclaimed as Uncharted but I love it much more.  Search my Trophy Achievements, Luke. You know it to be true!  Heck, I started playing DE on PS4 about a month ago and some Vgchartz guy (PSN name was Legendary Look) began sending me all kinds of messages via PSN calling me dumb for liking Tomb Raider.  He said U4 would be the last Uncharted so "who will Tomb Raider steal from, then? ". My head exploded.


Apparently, from The Last of Us :P They didn't have to go that far! ^^

(Bottle throwing, crafting...) 

 

EDIT : More seriously, what I want them to learn from TLOU is the archery. I'm an archer, so I always use the bow when it's available, and it's the first time a bow felt so wrong. In TR, it's like a gun with arrows, but not a bow at all. The feel, the trajectory, the sound, everything is off about it. They should use TLOU's bow as an example (even the TF2 bow is miles ahead..). 



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I think it will be a good game, better than the first reboot and it will sell well, but I can't stand the new Lara. Nothing can make me change idea about the fact that she is an imposter.

I want the real Lara back!



Faelco said:


Apparently, from The Last of Us :P They didn't have to go that far! ^^

(Bottle throwing, crafting...) 


Maybe they stole it from Hitman or MGS2 (throwing items to distract)?



I'll give you my take. PS4 owners already have the superior Tomb Raider game (Lara Croft and the Temple of Osiris) so stop complaining about Rise of the Tomb Raider.



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"

My takes is that it looks better then ever after seeing that last video. Still my pick for GOTY and still a Day 1.



Anfebious said:
I'll give you my take. PS4 owners already have the superior Tomb Raider game (Lara Croft and the Temple of Osiris) so stop complaining about Rise of the Tomb Raider.


Nah, even if that type of game is good and fun per se, it's not Tomb Raider :( I would like an old school Tomb Raider but I know that it would never happen considering the present market. Besides, even if she was an unrealistic character, the old Lara was much more likable and charismatic than this crying girl.