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Forums - Microsoft - Crackdown 3 effectively turns Xbox One into the most powerful console ever! Targeting connections of 2-4mbps.

 

http://www.gamesradar.com/crackdown-3-effectively-turns-your-xbox-one-most-powerful-console-ever-made/?tag=grsocial-2

So, Crackdown 3 might be the most impressive demo I've ever seen. We'll have a full preview up later today, but suffice it to say that all that bluster about "leveraging the Cloud" to bring hitherto unseen levels of physics-based destruction is totally accurate. That moment in the CG teaser trailer where an Agent collapses a building into another building to kill the naughty crime boss inside? You can do that. Easily. I've seen it happen. I have seen such things.

 

While the offline single-player game plays out like the Crackdown of old, it's in multiplayer - set in an entirely separate city - where the game flexes its next-gen muscles. It works off of a startlingly simple conceit - the city is divided into distinct sections, each governed by a single server. When you start destroying things in an area, the physics calculations are sent to its server, and the results are sent back to your Xbox, which resolves that into everything from a single bullethole to a skyscraper tumbling down.

If you, say, blow a chunk off of a building, which then flies into an adjacent area and smashes the window of the tower block next door, that neighbouring server then helps the original to resolve this. Destruction is persistent, and every piece of rubble remains interactive, and can continue to be shot, blown up or pushed around. Servers can be piled on servers to keep this working - in our demo, we saw 11 being used at once. Producer, Dave Jones, assured me that that was the tip of the digital iceberg.

 

You'd think this would require an immense internet connection to keep it rolling, not least when four players (this is the current maximum size for a multiplayer party, although it could increase) are doing the same thing in four separate corners of the city, but the relative ease of swapping information between Xbox and server means the strain is fairly small. Jones says that his team are optimising the game for a 2-4mbps connection.

So, I ask the question - does this technology make the Xbox One more powerful? Jones nods. Does it, effectively, make it the most powerful console ever made while those servers are running? Jones nods. While Crackdown utilises it purely for physics, the opportunity here is clear. Who knows what another company could make with this, given the time? For the moment, though, I'm not entirely bothered - I just knocked a penthouse balcony off its moorings and watched it take 20 others out on its way to the ground. I'm still smiling.   

 

So what do you guys think about this news? I'm personally excited to see what the cloud can do in the final product. Don't care much for resolution, but this kind of stuff running on a console is revolutionary!

https://www.youtube.com/watch?v=d_nZ1xYyj6A

 

  



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I can't wait to see more of Crackdown 3!

Also I think this thread will turn out to be...........interesting.



Proud to be a Californian.

Most powerful? Perhaps in certain cases, offloading computing tasks in gaming contexts is still quite new and especially this doesn't mean Xbox One games will look better.



But it can't not make it look like a 360 game?



walsufnir said:
Most powerful? Perhaps in certain cases, offloading computing tasks in gaming contexts is still quite new and especially this doesn't mean Xbox One games will look better.

The visuals shown in the trailer pretty much echo that statement.

I will wait for a tech analysis which will be interesting.

I want to see the different experiences from people with different internet speeds.

I want to see the difference between offline single player and multiplayer.

EDIT: And I want to see the distructable environments in comparison to other games with destructible environments. Of course, this game is open world so that must be taken into account, 100% distructable as the trailer claims.



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1

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good to see new tech entering gaming to make things better, still see this one to be a decade to early for most.



AbbathTheGrim said:
walsufnir said:
Most powerful? Perhaps in certain cases, offloading computing tasks in gaming contexts is still quite new and especially this doesn't mean Xbox One games will look better.

The visuals shown in the trailer pretty much echo that statement.

I will wait for a tech analysis which will be interesting.

I want to see the different experiences from people with different internet speeds.

I want to see the difference between offline single player and multiplayer.

EDIT: And I want to see the distructable environments in comparison to other games with destructible environments. Of course, this game is open world so that must be taken into account, 100% distructable as the trailer assures.


Well, to be fair the gamescom appearance of the game was to show the tech and not the game. Games also won't look worse because of cloud computing and the alpha version looks worse than other AAA games on Xbox One so I think the graphics will be quite different in the end opposed to what we have seen in the alpha footage.



walsufnir said:
AbbathTheGrim said:
walsufnir said:
Most powerful? Perhaps in certain cases, offloading computing tasks in gaming contexts is still quite new and especially this doesn't mean Xbox One games will look better.

The visuals shown in the trailer pretty much echo that statement.

I will wait for a tech analysis which will be interesting.

I want to see the different experiences from people with different internet speeds.

I want to see the difference between offline single player and multiplayer.

EDIT: And I want to see the distructable environments in comparison to other games with destructible environments. Of course, this game is open world so that must be taken into account, 100% distructable as the trailer assures.


Well, to be fair the gamescom appearance of the game was to show the tech and not the game. Games also won't look worse because of cloud computing and the alpha version looks worse than other AAA games on Xbox One so I think the graphics will be quite different in the end opposed to what we have seen in the alpha footage.

Pre-alpha footage



walsufnir said:
AbbathTheGrim said:
walsufnir said:
Most powerful? Perhaps in certain cases, offloading computing tasks in gaming contexts is still quite new and especially this doesn't mean Xbox One games will look better.

The visuals shown in the trailer pretty much echo that statement.

I will wait for a tech analysis which will be interesting.

I want to see the different experiences from people with different internet speeds.

I want to see the difference between offline single player and multiplayer.

EDIT: And I want to see the distructable environments in comparison to other games with destructible environments. Of course, this game is open world so that must be taken into account, 100% distructable as the trailer assures.


Well, to be fair the gamescom appearance of the game was to show the tech and not the game. Games also won't look worse because of cloud computing and the alpha version looks worse than other AAA games on Xbox One so I think the graphics will be quite different in the end opposed to what we have seen in the alpha footage.

They do have time to improve the visuals indeed, but being an open world game will certainly limit what the game can do visually, when compared to games with tighter level design that is.



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1

AbbathTheGrim said:

They do have time to improve the visuals indeed, but being an open world game will certainly limit what the game can do visually, when compared to games with tighter level design that is.


Of course but that applies to all open-world games.