| ExplodingBlock said: dem gwaphics |
exactly
"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."
| ExplodingBlock said: dem gwaphics |
exactly
"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."
| generic-user-1 said: controlls on console improved. but thats all, the overall gameplay is getting worse since the mid 2000s, |
Explain mate, it's intersting.
Gameplay has become more automatic, especially in platforming. Auto grab, auto steer, camera looking towards where you have to go. In a lot of 3D games you only need to flick the stick vaguely in the direction the camera is pointing and press jump within a large forgiving window, the game will do the rest.
On a positive note, controls have become more standard than the old days. You don't need to get used to the camera movement in every new game.
I think motion controls have really improved. And by improved motion controls I mean Splatoon.
kingdemise said:
Explain mate, it's intersting. |
From my point of view, it's like this: Controls got more streamlined and also standardized, meaning no more dozens of different control schemes to retain but one standard for most every genre which got constantly refined over the last years. For instance, all modern beat-em-up controls can be traced back to the one used in Street Fighter II on the SNES and just slightly variate from this
On the gameplay side however, this also led to become more bland. Many actions became context-sensitive or could not be used at will anymore even if they're mundane ones. This gives the illusion of much wider scope and range of actions as they actually have. Most of the time, you end up 1-2 buttons almost exclusivly and the others just in very rare occasions.
Also, the fact that you're doing less and less while gaming: Lentghy cutscenes, lots of QTE and gaming structures making you constantly walk from A to B where the next action sequence stars, ends, and then getting send to C, rinse, repeat.Lenghty Sidetracking, experimenting with things the devs didn't think about or playing at your own speed instead of the one dictated by the gamemakers is strongly discouraged in way too many modern games
And seeing how utterly hated control schemes other than the standard controller (Motion controls, Gamepad just to name some) seem to be by most "core" gamers, they just can't evolve any further anyway, at least not in the mainstream. Games like Affordable Space Adventures show what is possible if we can go beyond standard controller schemes, but that's nothing a big publisher will ever even consider to explore any deeply, at least not within the next 10 years. Which is also why motion controls and gamepad integration feels so tacked-on in practically all their games.
kingdemise said:
Explain mate, it's intersting. |
everything is getting too streamlined and targeted at casuals. thats why we didnt see improvements in alot of genres in the last 10-15 years...
fps went downhill since the quake/ut04 era, rts at its high with starcraft/warcraft, adventure games have better mapdesign now, but not better controlls, rpgs got less free, mk/smash got worse.