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Forums - Microsoft - The Parity Clause is dead, long live the Parity Clause!

Michelasso said:


Ok, you have got few games. But some of them just had the whole DLCs added. Ever occured to think that it happened because the large BR drive made it possible and not because of a policy which has never been disclosed by anyone?

The X360 DVD drive killed half of the games in the 7th generation and that is exactly why MS introduced that clause. Indeed look at what it happened in the rare cases where MS had to beg to get the games developed for PS3 ported to X360, like with FF XIII. The 39.4GB of the PS3 game had to be squeezed in 3 DVDs, for a total of 18.3GB. With the cutscenes (at 1080p on PS3) an other graphical assets getting heavily compressed as it has been measured after the game launched.

http://www.eurogamer.net/articles/ffxiii-360-less-than-half-the-size-of-ps3-game-blog-entry

If it troubles you that much then that's what you should believe.  =]  



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d21lewis said:
It boils down to this: When M$ was dominant, they wanted games ( I thought it was only indie/Arcade games) to release on their console on day one of first or have additional content. If not, they didn't want it released at all.

I personally can't think of any game that released later with any content. People feel this was bad.

On the other hand, we have Sony who had no such deal as far as we know. Still, people can make several games that released later with added content (and a few times like Lost Planet were the game had no bonus AND ran worse).


Which side do you fail on? Because if it was bad for M$ then, is bad for Sony now. If it was good for M$ then, it's good for PlayStation gamers now. It doesn't matter if the bonus was good, bad, or ugly. According to what we read, it only applied to what was ON THE DISC. Console exclusive Dlc wasn't taken into consideration.

All console manufacturers have their own policies and rules.  We know that.  Multiple developers have confirmed that, even if they've declined to go into detail on record.  The question for us, as gamers, is if any of these policies are anti-consumer or if they're anti-developer to the point that they are essentially anti-consumer.  Those are the rules we need to concern ourselves with.  A policy that is simply about making the company money is absolutely fine, as long as it does not impact the above criteria in a meaningful way.

As an example of what I mean, Microsoft had a rule with the Xbox 360 where they would not publish (basically self-publish) a game that had already been on other platforms.  They'd only allow the game if the developer went out and signed with an outside publisher.  Some developers felt that was a significant penalty and so they passed on an Xbox 360 launch.  The studio behind Machinarium had already started work on a 360 version when they found out Microsoft would not publish them because they'd already been on Windows and Linux.  Thus, we end up with a game that is pretty much everywhere, from Vita, to Android, to freaking OS X, except the Xbox 360.

I'm not trying to pick on Microsoft, so no one get offended, it's just that this is a perfect example of how a policy is anti-developer to the point it becomes anti-consumer.  If there is a rule that is keeping content away then we need to look at it closely, doesn't matter if it's Playstation or Xbox, and we need to be vocal about our opposition.

Which brings us to the policy Spencer was talking about.  Is it anti-consumer?  Not as far as I can see.  If anything, it seems to be pro-consumer.  People had to wait a year but they ended up with a very slightly superior version.  I have no problems with that.  It also seems to be pro-developer, as those slight improvements can be advertised and thus potentially result in more sales.

Personally, I have little problem with the policy, regardless of who does it.  I also have no clue why some people seem to indignant that I dare to suggest that Sony does the same thing.  If anything, they'd be foolish not to.



d21lewis said:
The arguments in this thread.... Smh. I honestly don't know where to begin. So many incidents where goalposts are being moved!

Ive added nothing to the convo but I don't have to. You guys know when you have to make up stuff and spin things to suit am agenda, your probably losing.

Agreed, it's hilarious to watch.



That's a win-win-win.

PlayStation will get the games sooner, Xbox will get more games and the developers will make more money.



Don't copy random editorials.

Fortunately, Microsoft isnt in position to force their anti developers policy( like many testified) with X1 sales, thats why its better to know Sony is thé winner of thé generation, Microsoft has no choice when it comes to popular games if they want them after Sony ( like no mans sky ) , they cant force their parity thing to thé dev because thé dev can live without a X1 version, thats better for everyone



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

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It's no more "anti-dev" than the deal that would keep No Man's Sky off other platforms anyway lol. And it seems the better thing for everyone would be for the game to release on all the platforms together.



LudicrousSpeed said:
It's no more "anti-dev" than the deal that would keep No Man's Sky off other platforms anyway lol. And it seems the better thing for everyone would be for the game to release on all the platforms together.

 

Give me a proof of a feel keeping NMS go on an other platform :)

Dev stated many timed they went first on PS4 because they dont have thé ressources to do both at thé same time, but i guess you Know better than dev

Yes it would be a better thing, then go help thé dev to released it on X1, they sûre need more people if you are a développer, NMS has nothing anti dev, and is more pro dev in fact helping them to Bring thé game even if they offivially stated it would be multiplarform when they could :)

But for now its better for everyone if they only focus on PS4/PC version to be able to released thé game sooner than in years and later on X1



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

So you're saying it's not a bad deal for the dev at all. So then it's just like the parity clause. Thanks for playing!



LudicrousSpeed said:
So you're saying it's not a bad deal for the dev at all. So then it's just like the parity clause. Thanks for playing!


Unless you are blind, this has nothing to do with thé parity clause, its thé choice of thé dev, no one forced them to pût something more with ewtra dev time in their game to be able to release their game  on a console or to dévelop for PS4 before X1, its thé logical choice for them



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

Unless you are blind, the thread is about the parity clause. Which the Internet has blown up into something laughable trying to feign concern for devs or gamers.

Also, unless you're blind, you connected the parity clause with No Man's Sky. And unless you're blind you'd see I was in no way shape or form implying whoever is developing NMS is under some clause type deal. You are saying whatever deal or situation NMS is under is not anti dev at all. I am saying that's just like the parity clause. Do you understand?

But I'm not blind, I can see I am wasting my time.