Lawlight said:
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3DS is handheld too but it sold 5x time better than Vita.
Lawlight said:
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3DS is handheld too but it sold 5x time better than Vita.
Samus Aran said:
You truly have no idea how R & D works or what "copying" means it seems. Oh and those dual screens made sure Nintendo obliterated Sony in the handheld market and now they have kicked them out of it. |
Sony wasn't in the handheld market when those dual screens came out. Just pointing out that the standard is one screen and for good reason.
Miyamotoo said:
3DS is handheld too but it sold 5x time better than Vita. |
It's still dying. Nintendo managed to temporarily stop the declines with different revisions and selling to existing owners though. How many revisions have they released so far this gen?
Lawlight said:
Analog sticks - copied from the PlayStation analog stick released before the N64 controller. Dual Screen - innovation if you can call something only used by Nintendo an innovation. Motion Control - copied the EyeToy from the PS2 era. 3D screen - same issue as the dual screen but PS3 was doing 3D before the 3DS. Tablet controller - copied Vita's remote play feature. Nice try though. |
-LOL, not true. On the contrary, Sony copied N64 analog stick same like vibration function. N64 was released in June 1996, Sony Dual Analog Controller year later.
-Dual touch screen was is inovation.
-Like @Wyrdness wrote: Motion Control was utilized by Nintendo in the 80s with the Power Glove.
-Sorry, I didn't know that PS3 have a 3D screen!? Also you are forgetting Virtual Boy.
-Again not true and again on the contrary, Sony copied Wii U gamepad with Vita and remote play. Nintendo showed Wii U at E3 2011, Sony released Vita in Japan in december 2011. and Vita received remote play feature in 2013.
Basically all you wrote isn't true.
Lawlight said:
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Your point was that "Nintenod should make a powerful console. The market has shown that they don't want a cheap, weak console." I've proven to you thats not true.
Like I wrote: Vita was expensive and strong, we all know sales of Vita. Wii was weak and cheap, we all know sales for Wii. 3DS is relative cheap and weak, we all know sales of 3DS.
Wii U wasnt cheap ($300/350 is not cheap). Power of Wii U is not reason why Wii U failed, Wii U had much bigger problems than power of hardware.
Miyamotoo said:
-LOL, not true. On the contrary, Sony copied N64 analog stick same like vibration function. N64 was released in June 1996, Sony Dual Analog Controller year later. -Dual touch screen was is inovation. -Like @Wyrdness wrote: Motion Control was utilized by Nintendo in the 80s with the Power Glove. -Sorry, I didn't know that PS3 have a 3D screen!? Also you are forgetting Virtual Boy. -Again not true and again on the contrary, Sony copied Wii U gamepad with Vita and remote play. Nintendo showed Wii U at E3 2011, Sony released Vita in Japan in december 2011. and Vita received remote play feature in 2013. Basically all you wrote isn't true. |
Google the PS analog stick - released in April 1996.
As I said - dual screen is an innovation that only Nintendo uses.
So, why did Nintendo wait until Sony used motion control to use it again?
PS3 did 3D gaming before the 3DS came out.
I should have said PSP remote play - came out way before the WiiU was released.
Basically, everything I said is true.
Miyamotoo said:
Your point was that "Nintenod should make a powerful console. The market has shown that they don't want a cheap, weak console." I've proven to you thats not true. Like I wrote: Vita was expensive and strong, we all know sales of Vita. Wii was weak and cheap, we all know sales for Wii. 3DS is relative cheap and weak, we all know sales of 3DS. Wii U wasnt cheap ($300/350 is not cheap). Power of Wii U is not reason why Wii U failed, Wii U had much bigger problems than power of hardware. |
Why did the WiiU fail?
Lawlight said:
Google the PS analog stick - released in April 1996. As I said - dual screen is an innovation that only Nintendo uses. So, why did Nintendo wait until Sony used motion control to use it again? PS3 did 3D gaming before the 3DS came out. I should have said PSP remote play - came out way before the WiiU was released. Basically, everything I said is true. |
The first consumer games console which had analog joysticks was the Prinztronic/Acetronic/Interton series, launched in 1976. This system was widely cloned throughout Europe and available under several brand names. The 2 sticks each used a pair of potentiometers, but were not self-centering.[3]
In 1982, Atari released a controller with a potentiometer-based analog joystick for their Atari 5200 home console. However, its non-centering joystick design proved to be ungainly and unreliable, alienating many consumers at the time.[citation needed] During that same year, General Consumer Electronics introduced the Vectrex, a vector graphics based system which used a self-centering analog stick, a precursor to the modern design.[citation needed]
In 1985, Sega's third-person rail shooter game Space Harrier, released for the arcades, introduced a true analog flight stick for movement. It could register movement in any direction as well as measure the degree of push, which could move the player character at different speeds depending on how far the joystick is pushed in a certain direction.[4]
In 1989 Sega would later release an analog thumbstick controller for the Mega Drive. Called the XE-1 AP, The new controller included a thumb-operated control stick which allowed for varying levels of movement and near-360-degree control, translating into far more precise movements than were possible with a D-pad. It also distinguished itself by having the player control it with the thumb, similar to a D-pad, rather than gripping a handle.
On April 26, 1996,[5] Sony released a potentiometer-based analog joystick for use in Flight-Simulation games. The Sony Dual Analog FlightStick featured twin analog sticks and was used in games such as Descent to provide a much greater degree of freedom than the typical digital joysticks of the day.
Initially announced for release on April 21, 1996, Nintendo released their Nintendo 64 controller on June 24, 1996 in Japan.[citation needed] The new controller included a thumb-operated control stick which, while a digital stick[6] (the stick operated on the same principles as a mechanical computer mouse), still allowed for varying levels of movement and near-360-degree control, translating into far more precise movements than were possible with a D-pad.
On July 5, 1996, Sega released Nights into Dreams... for their Saturn console in Japan; bundled with it was the Saturn 3D control pad which featured an analog pad intended to give the player more fluid control over that game's flight-based gameplay. The analog pad used magnet-based Hall effect sensors, which was a unique implementation of the technology that was carried forward into the design of the Dreamcast controller as well.[citation needed] The Saturn's analogue controller was previously mentioned in the June 1996 issue of Computer and Video Games magazine.[7]
On April 25, 1997,[5] Sony released a similar analog stick, based on the same potentiometer technology that was used in the larger Dual Analog Flightstick. The Sony Dual Analog controller featured rumble, three modes of analog (Flightstick, Full Analog and Analog-Off), and dual plastic concave thumbsticks, while Nintendo and Sega's controllers only had a single stick.
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As for the eyetoy, the Wii motion controller was in R & D long before that useless gimmick was revealed. Oh and they're nothing alike... Copying is what Sony did with the PS Move.
Wait so he's trying to say this is an analogue stick that Nintendo copied?
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l think he's only read the name of that controller and never actually seen it to make the claim the N64 controller is based on that, also Eyetoy is not motion control it's motion tracking where a camera follows movement, the were GBA games also using moction control so Nintendo never left MC with the power glove.
No way, Iwata's ghost still possesses Nintendo's shell. Whatever that I just wrote means.