endimion said:
binary solo said:
This is rather a confused statement. Are you saying that yes, the specs do point to 50% more powerful, but this doesn't translate into 50% better game performance? If so then what is the myth you are accusing people of still believing? People here aren't saying games are 50% better they are saying PS4 specs are 50% more powerful, which you seem to be accepting, and therefore PS4 is in a somewhat better position to implement VR, which said 50% may or may not be enough to make VR a satisfying experience with Morpheus; notwitstanding that Morpheus will provide some inbuilt some assist so PS4 doesn;t need to do all the heavy lifting. If you're saying that the specs aren't 50% more powerful, then what technical information do you have that quantifies the specs difference as something between 1% and 49% more powerful? You do seem to be acknowledging that PS4 is more powerful, so the only issue is the quantification of said difference in order to dispell this myth, not whether there is one.
That confused statement aside, I agree VR seems to be premature as an accessible and implementable technology for a mass market. And as an isolating platform (i.e. one unit, one person, completely cut off from the outside world and not even a possibility of a passive shared spectator experience unless someone is wearing a second unit) its in-home appeal will always, IMO, be limited to a minority of the gamer market. High cost tech, competing for a minority segment of a not very big market, seems like PS Move all over again. But this time everyone is producing a variant of the Move and no one is making a Wiimote or Kinect.
I think people who are into the golden shower fetish might disagree with your analogy being pointless; though they will agree with the messy bit, but of course they like it that way.
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I'm saying that PS4 is nowhere close to 50% more powerful in reality it has one component that has one rating at about 50% more process power which is just a spec rating and will never translate in anything fap worthy especially in the hands of a company that has no technical know how to exploit and improve code close to the metal...
I'm saying what's on the paper is rather irrelevant in reality and will never translate in anything of note....
but better yet I'm saying VR in its current state will not be fap worthy either on most platforms whatever the device used...
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Arkham Knight on PS4 is displaying 44% more pixels and has a more consistent frame rate.
The same goes for The Witcher 3
COD: Advanced Warfare has 39% more pixels on the PS4
Not to mention first party games have been, and will continue to look better than first party games on the Xbox One while also maintaining higher resolutions.
Have more pixels or a slightly more stable frame rate isn't a huge deal in most games, but in VR, both resolution and frame rate are hugely important.
Pretty much the issue is that even if they ever got the Rift to work on the Xbox One, it would need a seperate box like the Morpheus, and even then it would have to run at a lower resolution. What you'd end up with is a VR setup that's more expensive than the Morpheus that runs at 900P (800X900 per eye) at 90 fps when the Morpheus was running at 1080P (960X1080 per eye) at 120 fps.
Though as was mentioned earlier, people seem to be just misreading what's happening here. They mention the PS4 and Morpheus seperatley, they are making a non-VR version of the game that's coming to the PS4 and Xbox One.