endimion said:
I'm saying that PS4 is nowhere close to 50% more powerful in reality it has one component that has one rating at about 50% more process power which is just a spec rating and will never translate in anything fap worthy especially in the hands of a company that has no technical know how to exploit and improve code close to the metal... I'm saying what's on the paper is rather irrelevant in reality and will never translate in anything of note.... but better yet I'm saying VR in its current state will not be fap worthy either on most platforms whatever the device used... |
Arkham Knight on PS4 is displaying 44% more pixels and has a more consistent frame rate.
The same goes for The Witcher 3
COD: Advanced Warfare has 39% more pixels on the PS4
Not to mention first party games have been, and will continue to look better than first party games on the Xbox One while also maintaining higher resolutions.
Have more pixels or a slightly more stable frame rate isn't a huge deal in most games, but in VR, both resolution and frame rate are hugely important.
Pretty much the issue is that even if they ever got the Rift to work on the Xbox One, it would need a seperate box like the Morpheus, and even then it would have to run at a lower resolution. What you'd end up with is a VR setup that's more expensive than the Morpheus that runs at 900P (800X900 per eye) at 90 fps when the Morpheus was running at 1080P (960X1080 per eye) at 120 fps.
Though as was mentioned earlier, people seem to be just misreading what's happening here. They mention the PS4 and Morpheus seperatley, they are making a non-VR version of the game that's coming to the PS4 and Xbox One.
Bet with Adamblaziken:
I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.







