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Forums - Gaming - Sony: We like to have a balance of sequels and risky concepts in first party portfolio

http://www.pushsquare.com/news/2015/06/sony_we_like_to_have_a_balance_of_sequels_and_risky_concepts_in_our_first-party_portfolio

Speaking of sequels, he explained that when a team has finished a new game, it tends to have lots of new ideas formulating already, so it's very natural for it to move onto a successor. "From a business standpoint, this is also the safest route, because we know that there are lots of fans already, and the core gameplay is already done," he said. "It's low risk."

But while this is fine for two or even three titles, it can become a problem later down the line. "Doing the same project again and again – especially now that development cycles are so long – can be a really risky situation for the studio to be in," he continued. "So, from a management standpoint, it's really important to assign people to different types of games, because there's always a chance of fatigue."

And from a portfolio perspective, Sony prefers to have a fusion of the familiar and the fresh. "We like to have a good balance of sequels from our successful franchises like Uncharted, and new, risky concepts like Horizon: Zero Dawn or Dreams," he concluded. "And we always try to have a good balance between both of them."

Is the executive doing a good job in that department, though? E3 2015 certainly hinged on the new, with the two aforementioned titles, as well as The Last Guardian. Sure, the latter may have been in production for eternity, but it's still a wholly original idea that has no real peer anywhere else in the industry.



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And that's the best strategy, the customers are responding very positively. Much better than getting caught in an endless loop of a few IPs getting sequelized ad nauseum.
I must admit that I am always much more excited for new Sony IPs (except Uncharted, of course), especially now with Horizon, Until Dawn, TLG...



Sony brings all teh excitements whenever they announce a new IP.



Sony is consistently one of the best at getting a diverse range of content on their system, both first party and third party. I trust that they understand when it's best to turn out a sequel, when it's best to move on from an IP completely, and when it's best to start turning out some new, different content.



 

This is one of their strongest suits. Overall I am pleased with their output



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Yes an no, sequel wise they couldn't do much at the moment. I felt that gamers also wanted that Guerilla did something new. KZ2-3 were great but the last KZ was not really necessary. It is totally different with for example Nintendo were its fans are asking whole the time 'I want that new Zelda or a new Metroid or a new Earthbound/star fox/SMG 3 etc...



Thats exactly how i define their studios and why i love PlayStations now



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

Good mindset from Sony if you ask me.



"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."

How is Horizon a risky concept?



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

vivster said:
How is Horizon a risky concept?

It's risky simply because it is brand new. On a lesser level, it may be seen as risky because it features a clearly female protagonist, something the game industry is apparently still slightly fearful of. As well, I mean, you're hunting mechanical dinosaurs in a broken down future. It's not exactly what one would call a winning formula on paper. It was risky to let the concept go to development and give it a shot. Even now, there's no guarantee that it will have broad appeal since it is a new IP. They probably won't be comfortable until they see the first week sales numbers for the game.