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Forums - Gaming - Ready at Dawn to self-publish games, hire Blizzard exec as CEO

Nowhere to go from here but up.



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I don't think Santa Monica is completely at fault here. Over the last few years Sony has dropped several 2nd party studios after their games don't do well. You are right that every game SMS oversees turns to crap, but Sony's developer relations department or whatever is more responsible for this. Sony know doesn't know how to manage relationships with 2nd party devs anymore. Every single one of these developers made a game (or games) for Sony before the game metnioned in the bullet point. 

 

 

  • Sly Cooper: Thives in Time flopped and Sanzaru made the 3DS version of Sonic Boom after that. 
  • Lightbox had a multi-game deal with Sony and they "amicably ended"  that deal after Starhawk. 
  • Twisted Metal flopped and Eat Sleep play went into mobile development. AFAIK David Jaffe left right after the game released. 
  • Sony officialy cut ties with Superbot after PASBR flopped. They don't have a website and nobody has heard from them since. PASBR's director works ar Riot Games now. 
  • LittleBigPlanet Karting didn't sell very well. United Front Games hasn't worked with Sony since then.  
  • Zindagi Games developed Sports Champions 2, and their latest game is a Candy Crush knockoff for mobile. 
  • ColdWood Interactive made The Fight: Lights Out. They don't appear to exist anymore, and their website hasn't been updated. 
  • PlayLogic made EyePet, and went into bankruptcy soon after. 
  • The Workshop made Sorcery. It failed, and their latest game was The Evil Within. 
I bet I can find more examples, but these show Sony is definitely responsible for Ready at Dawn going multiplat. The new CEO just won't admit that out of respect for Sony. 


daredevil.shark said:

BTW what can be "unannounced platform"?

What we did on the PS4 for The Order: 1886, we can also do today on Xbox One, PC, and on an additional unannounced platform.

 

Source: http://www.gameinformer.com/b/features/archive/2015/06/08/the-order-1886-developer-ready-at-dawn-expanding-in-new-directions.aspx


It's Oculus Rift



Who owns The Order's IP exactly?



Sony is doing the wrong thing. Now that ready at dawn has all the next gen experience they need, tech and tools, they can create another game at half the cost.
Sony paid the price, but won't reap the benefits.



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Sorry but they deserved being dropped like a sack of S. So, many poor decisions.



Burek said:

Well, it's good that The Order's bomb didn't kill the studio, but its poor showing has certainly cooled Sony off.

I remember plenty speculations of SCE buying and turning them 1st party before the game launched and sank.


Can't say I'm sorry, but RAD has a lot to prove if they want me to consider playing another game of theirs again.

Playing one of their past games before TO: 1886 would probably do the trick ;)



IamAwsome said:

I don't think Santa Monica is completely at fault here. Over the last few years Sony has dropped several 2nd party studios after their games don't do well. You are right that every game SMS oversees turns to crap, but Sony's developer relations department or whatever is more responsible for this. Sony know doesn't know how to manage relationships with 2nd party devs anymore. Every single one of these developers made a game (or games) for Sony before the game metnioned in the bullet point. 

 

 

 

 

  • Sly Cooper: Thives in Time flopped and Sanzaru made the 3DS version of Sonic Boom after that. 
  • Lightbox had a multi-game deal with Sony and they "amicably ended"  that deal after Starhawk. 
  • Twisted Metal flopped and Eat Sleep play went into mobile development. AFAIK David Jaffe left right after the game released. 
  • Sony officialy cut ties with Superbot after PASBR flopped. They don't have a website and nobody has heard from them since. PASBR's director works ar Riot Games now. 
  • LittleBigPlanet Karting didn't sell very well. United Front Games hasn't worked with Sony since then.  
  • Zindagi Games developed Sports Champions 2, and their latest game is a Candy Crush knockoff for mobile. 
  • ColdWood Interactive made The Fight: Lights Out. They don't appear to exist anymore, and their website hasn't been updated. 
  • PlayLogic made EyePet, and went into bankruptcy soon after. 
  • The Workshop made Sorcery. It failed, and their latest game was The Evil Within. 
I bet I can find more examples, but these show Sony is definitely responsible for Ready at Dawn going multiplat. The new CEO just won't admit that out of respect for Sony. 


Ready at dawn was made when three members of "Naughty Dog" left and formed a small studio. Shu Yoshida still beleived them and gave them the job of "daxter" for the PSP. Since then Sony have funded all of their games. They owe their existance to Sony. Its more than respect.



Mystro-Sama said:
Who owns The Order's IP exactly?


Sony.



daredevil.shark said:
To be honest. The order 1886 gave Sony a lot of sore spots. If it didnt existed none would have complained too much. Sony gave them a lot of chance in past (they let them make daxter with three man team). It will be sad to loose exclusivity. But situation demands it.

Yes Sony gave them many chances in the past and they did manage to live up to them or exceed them TO: 1886 is their first misstep, but it also happened to be their most important game released so far.