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Tiny Barbarian looks sweet!



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Wright said:
DeusXmachina said:

What mess? I think the game was very good and it reviewed well.

The terrible story that broke the established canon and gave half-assed explanations in pivotal moments of the game, the lack of a charming place like the market or the casino (why they didn't implement one into the city is beyond me), the fact that the timer makes no sense, as it doesn't work as an indicator of what you are supposed to do and instead it is just an annoying time limit that it's simply there because the other games have them (the developer failed to realize why there was a time constrain in the first place as far as the segmented gameplay structure of Dead Rising goes), the lack of scorting missions because now survivors save themselves aside from some very few, and overall the big sense of disapointment to see one beloved franchise being treated terribly because Capcom Vancouver really lacked direction here and just made an excuse to put many interesting, funny and enjoyable ways to dispatch thousands of zombies without any thought at all of how to keep an engaging narrative, characters and sequences that the player could care about.

 

At least the bosses battles are pretty good.

i agree about the timer and the kinda boring enviroment but i dont think story has ever been Dead Risings strong point and honestly escort missions are some of the most frustrating missions in gaming so i cant say im upset about not having enough of them.

for me DR3 was a good game. worse than DR1 but better than DR2.



Wright said:
DeusXmachina said:

What mess? I think the game was very good and it reviewed well.

The terrible story that broke the established canon and gave half-assed explanations in pivotal moments of the game, the lack of a charming place like the market or the casino (why they didn't implement one into the city is beyond me), the fact that the timer makes no sense, as it doesn't work as an indicator of what you are supposed to do and instead it is just an annoying time limit that it's simply there because the other games have them (the developer failed to realize why there was a time constrain in the first place as far as the segmented gameplay structure of Dead Rising goes), the lack of scorting missions because now survivors save themselves aside from some very few, and overall the big sense of disapointment to see one beloved franchise being treated terribly because Capcom Vancouver really lacked direction here and just made an excuse to put many interesting, funny and enjoyable ways to dispatch thousands of zombies without any thought at all of how to keep an engaging narrative, characters and sequences that the player could care about.

 

At least the bosses battles are pretty good.

Still loved it and hope for 4. Literally none of that bothered my enjoyment. 



TheSting said:

Still loved it and hope for 4. Literally none of that bothered my enjoyment. 

 

I guess it depends on the expectations one can have before playing the game. Considering I obsessed over three months ago before it released, bought the Day One edition on X1 without even owning the console and waited months to finally play it, it was downright disappointing. All I asked was a worthy sequel to DR2, but guess that wasn't the case here.



Just hit 30,000 Gamerscore!



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Dang I forgot how much I love Titanfall



Hasn't been very lively in here the past couple days. How about that E3 hype?



Finally got all the new achievements in Minecraft



iceland said:

Finally got all the new achievements in Minecraft

 

Now go get all the achievements in Fable 2!



Wright said:
iceland said:

Finally got all the new achievements in Minecraft

 

Now go get all the achievements in Fable 2!

I think that's literally impossible