Even if I could use that with my i5 750 oced etc. in like 800x400 or something I could not connect it to my PC because I dont have 2x USB 3.0 ports xD and I dont have a free PCI slot (because of case fans and soundcard etc)

Even if I could use that with my i5 750 oced etc. in like 800x400 or something I could not connect it to my PC because I dont have 2x USB 3.0 ports xD and I dont have a free PCI slot (because of case fans and soundcard etc)

That's not too bad, considering people will standardly have those equivalent specs in about 2 years time.
There's only 2 races: White and 'Political Agenda'
2 Genders: Male and 'Political Agenda'
2 Hairstyles for female characters: Long and 'Political Agenda'
2 Sexualities: Straight and 'Political Agenda'
Eurogamer listed the specs for the glasses too:
The Rift runs at a 2160x1200 resolution at 90Hz split over dual displays. This consumes 233m pixels per second, Binstock said. But at the default eye-target scale, the Rift's rendering requirements go to around 400m shaded pixels per second.
"This means that by raw rendering costs alone, a VR game will require approximately 3x the GPU power of 1080p rendering," he said.
Oculus Rift: 1080x1200 per eye @ 90 fps
Morpheus: 960x1080 per eye @ 120 fps
HTC Vive: 1200x1080 per eye @ 90 fps (discreet displays)
Gear VR: 1280x1440 per eye @ 60 fps
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