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Rate Platina's Reign

10 15 62.50%
 
9 3 12.50%
 
8 0 0%
 
7 0 0%
 
6 1 4.17%
 
5 3 12.50%
 
4 1 4.17%
 
3 0 0%
 
2 0 0%
 
1 1 4.17%
 
Total:24

Blah, I really should get Xenoblade soon so I don't have to keep ignoring people's post about it. I also decided that I may aswell keep myself in the dark about Zelda U with it only 9 months away and that's already going to be a crap ton of post to avoid.



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retag... been outside of this thread a lot lately



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NintenDomination [May 2015 - July 2017]
 

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https://www.youtube.com/watch?v=EcmjtmRm-Ig

 

I can safely say that this is the WORST Italian Pokémon Ad EVER. not only the concept itself is bad due to the costumes looking bad/extremely different from the actual Pokémon, but the VOICES ARE HORRENDOUS, they probably chose 6 yo kids to voice both the Pokémon and the narrator... 



There is a thread for this, but it's too awesome to not post :p


https://www.youtube.com/watch?v=rCTGXUNg2fE&feature=youtu.be

Try it out for yourself!

705C-0000-01B3-FE78



NintenDomination [May 2015 - July 2017]
 

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Anyone know how reviewers will handle Fire Emblem Fates?
Will they count both stories/sides as 1 game?
Will they also count Revelations?



Pocky Lover Boy! 

Jranation said:
Anyone know how reviewers will handle Fire Emblem Fates?
Will they count both stories/sides as 1 game?
Will they also count Revelations?

Revelations will probably not count and I think they will review the games separately, like with the Pokemon games



NintenDomination [May 2015 - July 2017]
 

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NintenDomination [2015/05/19 - 2017/07/02]
 

          

 

 

Here lies the hidden threads. 

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So I finished playing the main story of Pokémon Super Mystery Dungeon the other day, or as I think of it, the best 2015 3DS game no one talked about. The game was pretty awesome I have to say. Many mechanics are very similar to past entries and most work well this time around. Many of the new mechanics, specifically the Connection Orb and Move Relearner, are extremely streamlined and convient. Same goes for the Looplet and emera mechanic as well, which added a new layer of strategy to the dungeon crawling. While I would like to talk about the story, I don't want to have just a wall of spoiler text so I'll just say that it's a pretty simple yet charming story with a couple of twists. Though I will mention that I loved how your partner went all Persona 4 on the final boss and that ended up killing him/her/it

But for all of these pros I do have a couple of cons I want to mention. First off, the Looplet and emera mechanic I mentioned earlier which I feel make the game a little too easy at times. Not much of a con but sometimes I felt like I only got through a dungeon only becuase I got lucky with an emera drop. 

Next up, partner PP usage. Now this might be just be me but when my partner Pokémon basically stepped into the same room as an opponent they preceded to spam their ranged move (in this case, Water Pulse) until the opponent fainted or they were out of range. As you would imagine this required me to keep a steady supply of Elixirs and Max Elixirs on hand. And while you can choose which moves you don't want your teammates to use at any given time, I just wish that the AI would have more restraint in spamming ranged moves.

Last but certainly not least, my biggest complaint has to be the hunger mechanic. Now don't get me wrong I liked this mechanic back when I played the first game in the series (Blue Rescue Team) but man is it a pain now. Apprently dungeon crawling makes a Pokémon hungrier than a carnivore at a meat market becuase with essentially every third step you take your hunger meter (which maxes out at 100 unless you push it up that time with Big Apples or Perfect Apples) falls by one. And if you get carried away with wanting to explore, like I do, then you're going to see your hunger meter flash on the screen saying 50%...40%...30%  etc pretty commonly. So basically, if you don't have a steady supply of Apples then you are going to have a rough time losing HP with every step when you're starving (moreso in longer dungeons). 

 

All in all however, I really enjoyed my time with this game. Even though I rambled with the cons I feel the pros outweigh them and there are some okay methods to diminish the impact of said cons. If you're a fan of roguelikes, or Pokémon in general, I recommend giving it a try if you're seriously considering it. 



JetSetter said:

So I finished playing the main story of Pokémon Super Mystery Dungeon the other day, or as I think of it, the best 2015 3DS game no one talked about. The game was pretty awesome I have to say. Many mechanics are very similar to past entries and most work well this time around. Many of the new mechanics, specifically the Connection Orb and Move Relearner, are extremely streamlined and convient. Same goes for the Looplet and emera mechanic as well, which added a new layer of strategy to the dungeon crawling. While I would like to talk about the story, I don't want to have just a wall of spoiler text so I'll just say that it's a pretty simple yet charming story with a couple of twists. Though I will mention that I loved how your partner went all Persona 4 on the final boss and that ended up killing him/her/it

But for all of these pros I do have a couple of cons I want to mention. First off, the Looplet and emera mechanic I mentioned earlier which I feel make the game a little too easy at times. Not much of a con but sometimes I felt like I only got through a dungeon only becuase I got lucky with an emera drop. 

Next up, partner PP usage. Now this might be just be me but when my partner Pokémon basically stepped into the same room as an opponent they preceded to spam their ranged move (in this case, Water Pulse) until the opponent fainted or they were out of range. As you would imagine this required me to keep a steady supply of Elixirs and Max Elixirs on hand. And while you can choose which moves you don't want your teammates to use at any given time, I just wish that the AI would have more restraint in spamming ranged moves.

Last but certainly not least, my biggest complaint has to be the hunger mechanic. Now don't get me wrong I liked this mechanic back when I played the first game in the series (Blue Rescue Team) but man is it a pain now. Apprently dungeon crawling makes a Pokémon hungrier than a carnivore at a meat market becuase with essentially every third step you take your hunger meter (which maxes out at 100 unless you push it up that time with Big Apples or Perfect Apples) falls by one. And if you get carried away with wanting to explore, like I do, then you're going to see your hunger meter flash on the screen saying 50%...40%...30%  etc pretty commonly. So basically, if you don't have a steady supply of Apples then you are going to have a rough time losing HP with every step when you're starving (moreso in longer dungeons). 

 

All in all however, I really enjoyed my time with this game. Even though I rambled with the cons I feel the pros outweigh them and there are some okay methods to diminish the impact of said cons. If you're a fan of roguelikes, or Pokémon in general, I recommend giving it a try if you're seriously considering it. 

 

Hey, I talked about it! I'm still surprised by how much I love it, hell I'm playing it as we speak! Gameplaywise there aren't any major cons for me, heck all your cons are things I actually like! The hunger mechanic and emeras create a thoughtful risk reward system, as exploring for them awesome enhancements means you'll have to worry about your food supplies. On top of PP needing elixers, careful resource management becomes important, so the player must constantly decide whether to move on or explore. While yes emeras randomly help you, let's not forget the many things that randomly hurt you, such as traps, monster houses, enemy pokemon evolving or worse, picking up an looplet with an awakening emera. It all balances out!



Here and there, a Webpage gets outdated so there will be updates to the whole interface of the site. A while back, My Nintendo News had an update changing the layout of the site and I personally preferred the older one, but am now used to it

Now NintendoLife has done so too and I must say, I'm really not liking it :p
Before, everything is in a neat line, but now it's more mobile friendly(?) and it makes everything more confusing

Oh well..



NintenDomination [May 2015 - July 2017]
 

  - Official  VGChartz Tutorial Thread - 

NintenDomination [2015/05/19 - 2017/07/02]
 

          

 

 

Here lies the hidden threads. 

 | |

Nintendo Metascore | Official NintenDomination | VGC Tutorial Thread

| Best and Worst of Miiverse | Manga Discussion Thead |
[3DS] Winter Playtimes [Wii U]