Einsam_Delphin said:
Nuvendil said:
It has absolutely, positively nothing whatsoever to do with hardware capabilities. It's purely about 1) file sizes (it would be much slower to transfer a chunk of MK8 than MK7) and most likely 2) the ability of the Switch to do split screen in any one of its configurations. Download Play only ever existed due to the imposibility of splitscreen on handhelds like 3DS.
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1 falls under what I said, and 2 would only make sense if splitscreen and download play couldn't simply co-exist like splitscreen and online play do, but who cares, the explanation one want's to believe matters not.
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I only emphatically emphasize this is because it promotes a misconception of the demandingness of a feature. Download play is certainly less demanding than splitscreen. And yeah, they could theoretically coexist. But the reason they probably didn't bother is because download play is just patently less efficient. With splitscreen a posibility on the Switch out of the dock, you can play local multiplayer with one system. And if you have two systems, you can still use the split screen function only now with two full controllers in the form of two pairs of joy cons rather than with one joy con a piece.