Nuvendil said: Well, just use your fashion gear option to keep them in fairly low key armor would be my advice. The starting armor for most would probably due, except Doug and Lao. |
Yeah that's what I've been doing.
Nuvendil said: Well, just use your fashion gear option to keep them in fairly low key armor would be my advice. The starting armor for most would probably due, except Doug and Lao. |
Yeah that's what I've been doing.
spemanig said: Plot twist. Wow. |
Which one? Ch.5?
Volterra_90 said:
That's very anti-climatic XDDDD. I admit I laughed a lot seeing this. It's just so fashion. By the way, a tip for those who are bothering a lot building affinity (I bothered a lot) and are somewhat tired. Don't bother so much. Once you've beaten the game you could build one heart in half an hour easily. |
There should be an easy way: put 3 of the members you want to build affinity with in your party and accept fetch quests at the mission terminal that are already done (press ZR to see the requirements). I usually have the materials for 1-3 missions. They are immediately finished after you leave the terminal and build affinity. Enter it again for new missions and so on...
EDIT: nah, I just tried it and you see a heart above their heads every time, but it almost doesn't fill the affinity meter.
episteme said:
There should be an easy way: put 3 of the members you want to build affinity with in your party and accept fetch quests at the mission terminal that are already done (press ZR to see the requirements). I usually have the materials for 1-3 missions. They are immediately finished after you leave the terminal and build affinity. Enter it again for new missions and so on... EDIT: nah, I just tried it and you see a heart above their heads every time, but it almost doesn't fill the affinity meter. |
Yeah, i tried that but the affinity meter remains almost intact. I'm saying these because: (I'll keep in "spoiler tag", nothing about the plot, just about the content you unlock after you beat the game)
when you finish the game, you unlock "support missions", missions you can do in less than 10 minutes. Each one of them gives you a quarter of heart, so it's fairly to say that in less than half an hour, you'll unlock a heart. Also, you have missions who give you like 8000 exp. points, 70 BP, 300000 credits, lots of miranium... So I wouldn't bother in grind a lot affinity or credits, after you beat the game, this is fairly easy and won't take you a lot of time.
Wait, is it truth that you can only fly in your skell until after chapter 9? If it so, then I'm going to make afinity quests -_-
I was waiting until ending chapter 6 that's when you get your skell license.
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Pavolink said: Wait, is it truth that you can only fly in your skell until after chapter 9? If it so, then I'm going to make afinity quests -_- I was waiting until ending chapter 6 that's when you get your skell license. |
To both questions: it's truth, you unlock your skell right after chapter 6, but the hability to fly your skell is a side quest just right after chapter 9.
Volterra_90 said:
To both questions: it's truth, you unlock your skell right after chapter 6, but the hability to fly your skell is a side quest just right after chapter 9. |
Thanks. Damn, I was skiping the afinity quests because I believe there are regions that I need those flying skells. Guess I can do without it, right?
Proud to be the first cool Nintendo fan ever
Number ONE Zelda fan in the Universe
Prediction: No Zelda HD for Wii U, quietly moved to the succesor
Predictions for Nintendo NX and Mobile
Pavolink said:
Thanks. Damn, I was skiping the afinity quests because I believe there are regions that I need those flying skells. Guess I can do without it, right? |
Yeah, you can go anywhere on the planet without your skell. There are some flying islands and things like that, but you can do all the affinity quests without the flyng skell, fear not. But expect long walks and some swimming. On the bright side, once you plant a probe in that continent, you'll save you the walk the next time, so it's not so useless in the end.