RolStoppable said:
Nuvendil said: OK so for those who don't know I haven't played the game and won't until Christmas. So all I can do is watch early level streams (the cold reactions from some of these people to Mira are awesome :P ) and study the base mechanics. And one thing I think has been undersold by Nintendo is the Soul Voice system. Seriously, look into that. You tweak your character's Soul Voices (fyi, your Soul Voices are what your character cries out when you succede a Soul Challenge (the battle QTE) to fit your team and play style and you can really drive up your damage and get a lot of healing. Seriously, I've seen soul combos just rek enemies and keep teams at almost full HP against tough opponents. It takes some finicking, but it pays dividends. It's almost like a real time, dynamic chain attack system when you get it firing on all cylinders. |
Hm, I have to test if it works like that. Never looked into that option because I thought it's just about changing the messages that other players will receive online.
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Well I can't be positive about all the particulars but yeah, the basic gist is a combo system. For example, when Elma destroys a limb, she'll say "Appendage destroyed, move in and strike!" This is her calling for melee and if you answer with the desired art there's a bit of healing plus other effects you can see in her Soul Voice options. Just watch when you do that QTE, your character will call out like they do and you'll know if they answer because of the little ring flash thing that appears around your character when they do it; you'll recognize it from what happens when you answer theirs. For example, there's one where your character says something along the lines of "I'm hurt, heal me! Hury!" which calls for a buff to be cast (not necessarily healing, but a green buff art). If they answer you with said art, it temporarily boosts the healing from Soul Voices by 300% iirc. So yeah, quite handy.