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Forums - Gaming - Shovel Knight will release on retail.

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the_dengle said:

Yes, you chose to wait for a physical version. Then when a physical version was seemingly announced you were picky about the price. I used the phrase appropriately.

You haven't really explained why you won't buy the digital version. You say having the game on disc would be more valuable than having it digitally, and you're right, but you were willing to pay $20 for the physical version, twice as much as I paid for the game through the eShop just a few months ago. Considering the lack of availability of the game physically, the value of playing it is less than half the value of "owning" it? This game isn't worth the cost of a cheeseburger to you, but you would pay the cost of two cheeseburgers to have a plastic case containing a game disc of it?


Keeps the hard drive free as well as not having to worry about jumping hoops trying get it back if your hard drive or console craps out. Leaves open the option to let friends and family borrow it, which we do a lot. Can also sell it if I need some money. That's enough reasons for me to justify the extra price.



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I was interested until I saw the price.



Too bad it's a mis-listing :(

Still, I hope it eventually gets a retail edition. I was overjoyed when Retro City Rampage got a limited physical release on PS4. I hope in the future more "indie" games follow suit.



the_dengle said:

MikeRox said:

Because retailers won't let them. You want to cut us out and do whaaaat? Well screw that, we'll market the other console more. Pretty much sums it up. Theres a reason those Vita memory cards cost so much, and it's not manufacturing costs due to proprietary format as many would have you believe. So much focus on digital bypassing the retailer, that they used them to help sweeten the deal to stock the hardware.

Also goes as far as, retailers won't stock and promote your software to the same extent if they know most people will opt for the cheaper option. It's a big reason as to why PC retail has become so anaemic since steam came out.

The Vita doesn't use exclusive 'Vita' memory cards. It uses general-purpose cards made by Sony whose prices were set long before the Vita was released. Console marketing has nothing to do with third-party games, where the publisher holds all the power.


What else uses the memory cards that PS Vita uses?

From Wiki: The PS Vita is incompatible with standard memory cards, such as SD cards, and instead stores data on proprietary PS Vita memory cards, which are available in sizes of 4 GB, 8 GB, 16 GB, 32 GB[87] and 64 GB.[72]

Also not sure how many memory cards carry a 50% retailer profit margin as the Vita card was reported to do at launch.



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

Confirmed fake, shame though. I was actually going to pick this up



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VenusianKing said:

Keeps the hard drive free as well as not having to worry about jumping hoops trying get it back if your hard drive or console craps out. Leaves open the option to let friends and family borrow it, which we do a lot. Can also sell it if I need some money. That's enough reasons for me to justify the extra price.

But not enough reasons to justify a third cheeseburger.

 

MikeRox said:

What else uses the memory cards that PS Vita uses?

......Hm. You know, I thought the Vita used Sony's memory sticks. My mistake.



MikeRox said:
Kylar18 said:
That retail price is double the digital.


Manufacturing, distribution and retailer's profit margin tend to have that effect on products...


All true. I guess it depends on the consumer, and how much money they are willing to spend digital vs. physical.



the_dengle said:
VenusianKing said:

Keeps the hard drive free as well as not having to worry about jumping hoops trying get it back if your hard drive or console craps out. Leaves open the option to let friends and family borrow it, which we do a lot. Can also sell it if I need some money. That's enough reasons for me to justify the extra price.

But not enough reasons to justify a third cheeseburger.


I don't do collectors editions. XD



Kylar18 said:
MikeRox said:


Manufacturing, distribution and retailer's profit margin tend to have that effect on products...


All true. I guess it depends on the consumer, and how much money they are willing to spend digital vs. physical.


Absolutely true. Personally I think $29.99 is a cracking price for Shovel Knight as a physical release.

I just find it a shame that these games need to be successful digitally before the developers can consider physical releases. As personally, I will always get a physical version of a game if available, as opposed to a digital version, even if it's cheaper.

However it's a big step to suddenly cut the retailer out of a supply chain which could have implications we've not really thought about at the moment.



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

the_dengle said:

MikeRox said:

What else uses the memory cards that PS Vita uses?

......Hm. You know, I thought the Vita used Sony's memory sticks. My mistake.


I think wish it DID even use memory sticks hahah. I'd really love to know how much of the thinking was retailer appeasement as opposed to piracy concerns. Of course then there is the whole profitability of the hardware aspect.



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.