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Forums - Nintendo - So, Splatoon size is 1.8 GB...

Nuvendil said:

Oooook...on those last few points I think it might just be time to...

LOL that GIFF is fantastic



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RolStoppable said:
DolPhanTendo said:
Also the original Super Mario Bros is only 25 MBs boy that has no content and so boring that no one re-buys it.
Here is the problem Splatoon is getting great reviews and the game is going to take off. So the NintenNOers are going to try and find some way to tear it down.

You must be talking about a Virtual Console release that includes an emulator in its file size, because the original NES game was nowhere near 25MB as it wasn't even close to 25MBit. Its size was something like 1 or 2Mbit which is 0.125 to 0.25MB.

Actually Super Mario Bros. is only 40kB, or 320 kbit.

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The_Yoda said:
binary solo said:
So why did Nintendo bother with a blu-ray drive? If 99% of Wii U games will fit on a dual layer DVD, what's the point in having 50GB disc technology?

It is amazing how little data is used with actual gameplay content if you stick with a low res visual style. All those 20GB + games that are 60% non-core gaming content. But still I likes me some good fmv, voice acting, fine detail stuff.

@ bolded are you being facitious? Disc size was one of the reasons (valid or otherwise) third parties slammed the gamecube.  The Wii U was supposed to draw in third parties (although outside of indies it hasn't done a good job) so I'd imagine that's why they went with a medium that would be 3rd party friendly.

Someone should have told them 8GB or 32GB of storage space wouldn't make 3rd parties happy either. So Nintendo made a console with their programming discipline in mind, and threw 3rd parties a pretty pointless bone by putting a Blu-ray drive in. If it's not possible to install more than 2 bloated 7th gen 3rd party games on the storage space of the base Wii U then it makes Blu-ray capacity redundant. If Nintendo wants to make their console 3rd party friendly they have to design the whole thing to be 3rd party friendly, not just one bit of the machine. It might be a fair criticism that 3rd parties are bad at efficient programming to minimise the footprint, but when you have 3 mediums throwing copious space at 3rd parties (PC included) Nintendo is in no position to demand greater programming efficiency. I guess this has always been Nintendo's problem. They design their machines with only their programming efficiency in mind and they expect everyone else to follow. But they don't.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

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Super mario 3D world was around 1.8 Gigs aswell, and look how much content is in that game



binary solo said:
The_Yoda said:
binary solo said:
So why did Nintendo bother with a blu-ray drive? If 99% of Wii U games will fit on a dual layer DVD, what's the point in having 50GB disc technology?

It is amazing how little data is used with actual gameplay content if you stick with a low res visual style. All those 20GB + games that are 60% non-core gaming content. But still I likes me some good fmv, voice acting, fine detail stuff.

@ bolded are you being facitious? Disc size was one of the reasons (valid or otherwise) third parties slammed the gamecube.  The Wii U was supposed to draw in third parties (although outside of indies it hasn't done a good job) so I'd imagine that's why they went with a medium that would be 3rd party friendly.

Someone should have told them 8GB or 32GB of storage space wouldn't make 3rd parties happy either. So Nintendo made a console with their programming discipline in mind, and threw 3rd parties a pretty pointless bone by putting a Blu-ray drive in. If it's not possible to install more than 2 bloated 7th gen 3rd party games on the storage space of the base Wii U then it makes Blu-ray capacity redundant. If Nintendo wants to make their console 3rd party friendly they have to design the whole thing to be 3rd party friendly, not just one bit of the machine. It might be a fair criticism that 3rd parties are bad at efficient programming to minimise the footprint, but when you have 3 mediums throwing copious space at 3rd parties (PC included) Nintendo is in no position to demand greater programming efficiency. I guess this has always been Nintendo's problem. They design their machines with only their programming efficiency in mind and they expect everyone else to follow. But they don't.

I'm sure they knew it wasn't going to be enough thus day one memory expansion capabilities. The initially memory was only going to be a problem for 3rd parties looking to deliver digitally if one chose not to upgrade their memory. To be honest after looking to "offically" upgrade the 360 I was appalled by the price of the Microsoft hard drives, and very pleasantly suprised Nintendo didn't go the propritary memory expansion route. Nintendo is/was as bad as Sony ELECTRONICS when it comes to propritary connections and media.

Personally I knew it wasn't going to be enough and had a hard drive ready (stuff I already had laying around I might add) before I even bought the Wii U. I learned my memory upgrade lessons last gen with the 360 and PS3.  That underlined part said I still didn't plan well enough. I initially went with a 160 GB drive (thinking it was a 500)and had to jump to a 4GB drive (dual enclosure with a fan). I am pro-physical media when it comes to console games and had no idea I'd embrace digital content like I have with the Wii U.



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Semmie said:
hsrob said:

Let me guess, you didn't read any of the comments.

One question: Is Super Mario 3D World a 'small' game?

I had wii in past. Supermario 3d world is big. But i know that this abstract obstacle game doesnt need a lot. Mario 3d world is dreamcast graphics plus pixelshading which dreamcast lacked. Evil twin on the dreamcast is a much biggzr game. You could ad some shaders here and there and it micht be 2gb. 

Splatoon is very small i know for sure. After finishing the game ypur ment to go multiplayer which is fine. But it will be not enough. The game is simply to small and smells gamecube billy hatcher graphics. 

 

This means the game anno 2015 is simply to small and the intentions are very clear. The game would be approximately 4gb. But no. It is 1.8 and the rest will be DLC. Plus the combo of amibo usage

 

I can vomit of this

Mario kart 8 when it came out was no dlc. After update i see empty blocks that if i buy dlc the characters get unlocked. This is the reason i stopped buying fighting and racing games alltogether. And this trend will be implemented in splatoon as well. 

 

You know im gonna be right. Debating this is just silly

"Mario 3d world is dreamcast graphics plus pixelshading which dreamcast lacked."

"The game is simply to small and smells gamecube billy hatcher graphics"

What kind of magical dreamcast/gamecube are you playing?

"This means the game anno 2015 is simply to small and the intentions are very clear. The game would be approximately 4gb. But no. It is 1.8 and the rest will be DLC."

"Mario kart 8 when it came out was no dlc. After update i see empty blocks that if i buy dlc the characters get unlocked. This is the reason i stopped buying fighting and racing games alltogether. And this trend will be implemented in splatoon as well. 

Not sure if you're being serious. Mario kar 8 is a complete game and I'm sure splatoon will also be. MK8's dlc gives you roughly 50% extra content for 1/5 price. Nothing is being cut from the game.



Samus Aran said:
Semmie said:

I had wii in past. Supermario 3d world is big. But i know that this abstract obstacle game doesnt need a lot. Mario 3d world is dreamcast graphics plus pixelshading which dreamcast lacked. Evil twin on the dreamcast is a much biggzr game. You could ad some shaders here and there and it micht be 2gb. 

Splatoon is very small i know for sure. After finishing the game ypur ment to go multiplayer which is fine. But it will be not enough. The game is simply to small and smells gamecube billy hatcher graphics. 

 

This means the game anno 2015 is simply to small and the intentions are very clear. The game would be approximately 4gb. But no. It is 1.8 and the rest will be DLC. Plus the combo of amibo usage

 

I can vomit of this

Mario kart 8 when it came out was no dlc. After update i see empty blocks that if i buy dlc the characters get unlocked. This is the reason i stopped buying fighting and racing games alltogether. And this trend will be implemented in splatoon as well. 

 

You know im gonna be right. Debating this is just silly

Lol, sure...

Your laughing at me yet you have given the proof of what i said.

put all those shaders and shining away and it will be a perfect dreamcast game. Theres not much onto this game



The_Yoda said:
binary solo said:
So why did Nintendo bother with a blu-ray drive? If 99% of Wii U games will fit on a dual layer DVD, what's the point in having 50GB disc technology?

It is amazing how little data is used with actual gameplay content if you stick with a low res visual style. All those 20GB + games that are 60% non-core gaming content. But still I likes me some good fmv, voice acting, fine detail stuff.

@ bolded are you being facitious? Disc size was one of the reasons (valid or otherwise) third parties slammed the gamecube.  The Wii U was supposed to draw in third parties (although outside of indies it hasn't done a good job) so I'd imagine that's why they went with a medium that would be 3rd party friendly.

the medium is game developer friendly, not third party friendly. nintendo uses the extra space as much as any other. some of their games being really compressed is just trying to help people who buy digital but they have several games that wouldn't fit on a dual layered dvd.



binary solo said:
The_Yoda said:
binary solo said:
So why did Nintendo bother with a blu-ray drive? If 99% of Wii U games will fit on a dual layer DVD, what's the point in having 50GB disc technology?

It is amazing how little data is used with actual gameplay content if you stick with a low res visual style. All those 20GB + games that are 60% non-core gaming content. But still I likes me some good fmv, voice acting, fine detail stuff.

@ bolded are you being facitious? Disc size was one of the reasons (valid or otherwise) third parties slammed the gamecube.  The Wii U was supposed to draw in third parties (although outside of indies it hasn't done a good job) so I'd imagine that's why they went with a medium that would be 3rd party friendly.

Someone should have told them 8GB or 32GB of storage space wouldn't make 3rd parties happy either. So Nintendo made a console with their programming discipline in mind, and threw 3rd parties a pretty pointless bone by putting a Blu-ray drive in. If it's not possible to install more than 2 bloated 7th gen 3rd party games on the storage space of the base Wii U then it makes Blu-ray capacity redundant. If Nintendo wants to make their console 3rd party friendly they have to design the whole thing to be 3rd party friendly, not just one bit of the machine. It might be a fair criticism that 3rd parties are bad at efficient programming to minimise the footprint, but when you have 3 mediums throwing copious space at 3rd parties (PC included) Nintendo is in no position to demand greater programming efficiency. I guess this has always been Nintendo's problem. They design their machines with only their programming efficiency in mind and they expect everyone else to follow. But they don't.

games are supposed to run from disc.



Semmie said:
Samus Aran said:

Lol, sure...

Your laughing at me yet you have given the proof of what i said.

put all those shaders and shining away and it will be a perfect dreamcast game. Theres not much onto this game

Shaders, shining, hundreds of millions of polygons, texture resolution, game resolution... Do that with any ps360/ps4/x1/wii u game and it will also look like a dreamcast game.