Random Pic from my City
| JEMC said: Thanks for your replies guys. Paradox did the right thing when they decided to make the game mod friendly. +22,000 objects on the workshop as of now, that's amazing. |
they do that in every game!
generic-user-1 said:
|
That many and that fast?
I don't think so.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
JEMC said:
That many and that fast? I don't think so. |
well the mods arent that big atm. other paradox games like EU4 and CK2 had huge mods after some weeks, realy gamechanging things.
so well Cities is nothing special for paradox, they do it with every game, and thats realy realy nice of em.
generic-user-1 said:
well the mods arent that big atm. other paradox games like EU4 and CK2 had huge mods after some weeks, realy gamechanging things. so well Cities is nothing special for paradox, they do it with every game, and thats realy realy nice of em. |
Good for them, and specially good for us
.
I wonder what will Colossal add with the free DLCs.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
You don't really have to worry about bugs to often because of all the mods available. This is the successor to Sim City 4.
Here's the region I am working on.

I know there is a mod for using all 25 squares but I have decided to keep working on this so that those who choose to use the normal maximum can build something substantial here as well.
Feel free to check out my stream on twitch

| Conegamer said: Will get on this in a sec. Pro tip: You need more waste management than you'd think. |
I used to have like trash everywhere, but once you unlock incinerators and put them in a roundabout in the middle of the city, you're gold





I booted up last night and took 3 pics right away to track my progress. These are different viewpoints of the city.
In the northeast you have the power and water and residential. South East is what I consider that inner city people. South West is the Industry, including zoning for forestry industry (notice all the trees?), and north west is a residential/commercial sector. In the middle you can see the traffic hub, as well as a small hd commercial sector, and incinerator rotary.
Far away to the northwest is the mining industry, which helps fuel the coal plants.

Above is a better pic of the rotary in the center which I scratch built myself. I will be redoing this in the future because I didn't leave myself enough room to make these into highways, which increases car speed dramatically. Plus, since I used one way streets, People have gone and started parking in the rotary, which I don't like aethestically haha.

Lastly, I played for about half an hour and did some expansion on the south west side. You can see the forestry sector is much bigger than it was in the first overhead pic. Forestry is tough because it asks for massive amounts of people. Each forest needs like 10 workers which is ridiculous, and without workers, they dry up. I solved this by rerouting buses to more adequately cover the industry and added residential right outside the forest, buffered by lots of commercial. I also had a 6 laner on the outside left that for some reason was a one way and point the wrong direction. Once I fixed that, goods seemed to come in a hell of a lot better.
I'm probably going to raze the mines in the far northeast as I don't like the current layout. Once I started getting a good economy I just started razing entire sections of city and replanning them. It's kind of interesting to see how I started out. Residential and right side of industry is all boxy. Now my expansions are almost all curved roads.


Anyone else thing the roundabouts are all a bit big? Maybe it's just because I'm from the UK and particularly where I live (close Victorian streets) they cram them onto tiny junctions, but you'd have thought some smaller roundabouts were available.
| MikeRox said: Anyone else thing the roundabouts are all a bit big? Maybe it's just because I'm from the UK and particularly where I live (close Victorian streets) they cram them onto tiny junctions, but you'd have thought some smaller roundabouts were available. |
The problem is that relative size is a little distorted for purposes of gameplay. Most houses in the game are only one or two tractor trailers large. The University and Hospitals are tiny compared to real life.
But if they made houses and buildings correct size, it would take away a lot of map area.
You can make smaller roundabouts, but they aren't very good for traffic.

